hi, does quake3 make use of lod for objects?
i downloaded the arena 1.27 src release and built the code successfully but rummaging through the code, i couldn't seem to find anything on lod...
lod in quake3
It uses it for certain things, I've noticed it for icons (I use 2d icons for pickups). Not exactly sure I think it's because I use GL_LINEAR_MIPMAP_NEAREST. A short distance away (I would say less than 10 feet) the icons become a bit fuzzy. Oh and it uses it for textures too.
Negative r_lodbias gives you a sharper image, and positive will blurr certain things a distance away.
Negative r_lodbias gives you a sharper image, and positive will blurr certain things a distance away.
read more @ http://ucguides.savagehelp.com/Quake3/FPS_visuals.htmlr_lodCurveError Controls distance at which curves are dropped, range 0 to 10000 where 0 is always drop curves and 10000 is never drop curves.
r_lodBias Controls model or weapon etc mipmap/geometry detail, range -2 to +2 where +2 is lowest geometry and -2 is highest.
i see the r_lodbias set at -2 for best visuals and r_lodcurveerror at 10000 also for best visuals
i'll change that tomorrow and have a look..
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