Server Issue

Locked
matdwyer
Posts: 3
Joined: Thu Oct 27, 2005 10:44 pm

Server Issue

Post by matdwyer »

Hey all,

let me start off by saying I've done searches through this board, and read most if not all of the articles posted in the threads with similar questions. I still can't get things to work anyway heres the issue:


I am running a dedicated server on my laptop, heres the info from it:

Q3 1.11 win-x86 Nov 29 1999
----- FS_Startup -----
Current search path:
c:\Q3Ademo/baseq3

----------------------

Running in restricted demo mode.

----- FS_Startup -----
Current search path:
c:\Q3Ademo\demoq3\pak0.pk3 (1387 files)
c:\Q3Ademo/demoq3

----------------------
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium III

------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: DWYER-MAT
IP: 192.168.1.106
Working directory: c:\Q3Ademo
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...39 PFDs found
...hardware acceleration found
...PIXELFORMAT 3 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: MOBILITY RADEON 9100 IGP DDR x86/SSE2
GL_VERSION: 1.3.3927 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_text
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 6

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
Initializing Shaders
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----

------- sound initialization -------
Initializing DirectSound
locked hardware. ok
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x9828060 dma buffer
Forcing all sounds to 8 bit
No background file.
----------------------
Loading vm file vm/ui.qvm.
VM file ui compiled to 902363 bytes of code
4 arenas parsed
6 bots parsed
trFMV::play(), playing idlogo.RoQ
********************
ERROR: Disconnected from server
********************
RE_Shutdown( 0 )
----- R_Init -----

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: MOBILITY RADEON 9100 IGP DDR x86/SSE2
GL_VERSION: 1.3.3927 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_text
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 6

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
Initializing Shaders
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 902363 bytes of code
4 arenas parsed
6 bots parsed
Scanning for servers on the local network...
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hitch warning: 937 msec frame time
------ Server Initialization ------
Server: Q3DM17
Loading vm file vm/qagame.qvm.
VM file qagame compiled to 1406264 bytes of code
------- Game Initialization -------
gamename: baseq3
gamedate: Nov 29 1999
------------------------------------------------------------
InitGame: \gamename\baseq3\sv_privateClients\0\mapname\Q3DM17\protocol\43\g_gametype\0\version\Q3 1.11 win-x86 Nov 29 1999\g_maxGameClients\0\capturelimit\0\sv_maxclients\8\timelimit\0\fraglimit\50\dmflags\0\sv_floodProtect\1\sv_maxRate\0\sv_hostname\PF fraggers ******
0 teams with 0 entities
16 items registered
-----------------------------------
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/Q3DM17.aas
loaded maps/Q3DM17.aas
found 21 level items
-------------------------------------
6 bots parsed
4 arenas parsed
AAS initialized.
-----------------------------------
Resolving master3.idsoftware.com
master3.idsoftware.com resolved to 192.246.40.56:27950
Sending heartbeat to master3.idsoftware.com
Hitch warning: 1329 msec frame time
ClientConnect: 0
ClientUserinfoChanged: 0 n\i <3 mat\t\0\model\sarge\c1\7\hc\100\w\0\l\0
broadcast: print "i <3 mat connected\n"
Sending heartbeat to master3.idsoftware.com
broadcast: print "i <3 mat entered the game\n"
ClientBegin: 0
Now I set it up on the "internet" option on my laptop, and I logged in on my pc (under the same wireless connection (I <3 mat))

So I can log in under the IP 192.168.1.106, but when I've sent it to two differnt friends, it just says awaiting challenge... 1,2,3,4 and so on....

I know for sure theres no problem with my firewall, and I don't have any other software thats quake like, this is pretty well my newbish question, but I would apprecaiate it greatly if someone could help me. I don't really have much to offer, but I'll give anyone a gmail invitie? although you all seem very interney savy so I'm sure you already do. Anyway any help is greatly appreciated.

Thanks,

- Mat
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Post by axbaby »

there is something wrong with your quake3 installation and you need to re-install and also re-apply the 1.32 pointrelease.
your missing pak1.pk3 to pak8.pk3

Q3 1.11 win-x86 Nov 29 1999
----- FS_Startup -----
Current search path:
c:\Q3Ademo/baseq3

----------------------

Running in restricted demo mode.

----- FS_Startup -----
Current search path:
c:\Q3Ademo\demoq3\pak0.pk3 (1387 files)
c:\Q3Ademo/demoq3
PieceMaker
Posts: 899
Joined: Tue Jan 25, 2005 4:43 pm

Post by PieceMaker »

Is that not the demo? Or is that how Q3
shows when installed fresh??

Man it's been a long time since I've installed Q3.

I'm going to need to tell my son to go by
me another cd since he lost my original CD
at our last lan party!!!!
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

It's possible to run a server in demo mode as long as the people connecting have the demo installed as well. The "Awaiting challenge" message probably means your router isn't configured to allow UDP traffic on port 27960, which is what Q3A uses.
matdwyer
Posts: 3
Joined: Thu Oct 27, 2005 10:44 pm

Post by matdwyer »

Yep, this is a demo... I don't know I just downloaded the most recent version off download.com

So you think its a problem with my router? or theres? I'll see if i can change mine or what not, and I'll get back to you guys... :rtcw:

Really appreciate all this!

Thanks!

- Mat
c0balt
Posts: 8
Joined: Mon Oct 24, 2005 10:58 pm

Post by c0balt »

192.168.x.x
Aren't those the IP's windows give u when it can't give u a real one?
Or is it the one your router gives u?
Either way it's not possible to use on the internet.

Check your real ip here:

http://www.whatismyip.com

Might be the problem. Sorry I'm no network guru :icon26:
...
Locked