You can make sharp turns without losing speed. Lay off the forward key when you land and hit crouch and strafe, while moving your mouse in the direction you want.
Yeah you can keep 100% of your strafe-jumping speed while making a 90-degree (or greater than 90-degree) turn via the crouch slide. I'm glad people have discovered (and mastered) this technique so quickly--we weren't quite sure how long it would take people to figure it out.
rgoer wrote:Yeah you can keep 100% of your strafe-jumping speed while making a 90-degree (or greater than 90-degree) turn via the crouch slide. I'm glad people have discovered (and mastered) this technique so quickly--we weren't quite sure how long it would take people to figure it out.
in other words, its a bug like strafejumping was and you guys thought it was fixed
rgoer wrote:Yeah you can keep 100% of your strafe-jumping speed while making a 90-degree (or greater than 90-degree) turn via the crouch slide. I'm glad people have discovered (and mastered) this technique so quickly--we weren't quite sure how long it would take people to figure it out.
looks nice. i think its the same thing that we do on that hole on the wall of b2 on dust2 in cs. but as q4 have tons of more frames per movement, q4 one must be prettyer