I thoughtKaziganthe wrote:Code: Select all
textures/hvcdm1/light2_flicker { qer_editorimage textures/hvcdm1/light2.tga q3map_lightimage textures/hvcdm1/light2_glow.tga q3map_surfacelight 800 q3map_lightsubdivide 128 q3map_lightstyle 1 surfaceparm nomarks { map $lightmap rgbGen identity } q3map_stylemarker { map textures/hvcdm1/light2.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/hvcdm1/light2_glow.tga blendfunc GL_ONE GL_ONE >blendfunc GL_SRC_ALPHA GL_ONE< rgbGen wave noise 0.75 0.25 0 10 } }