Quick shader issue

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Survivor
Posts: 4202
Joined: Fri Dec 27, 2002 8:00 am

Re: Quick shader issue

Post by Survivor »

Kaziganthe wrote:

Code: Select all

textures/hvcdm1/light2_flicker
{
	qer_editorimage textures/hvcdm1/light2.tga
	q3map_lightimage textures/hvcdm1/light2_glow.tga
	q3map_surfacelight 800
	q3map_lightsubdivide 128
	q3map_lightstyle 1
	surfaceparm nomarks
	{
		map $lightmap
		rgbGen identity
	}
	q3map_stylemarker
	{
		map textures/hvcdm1/light2.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/hvcdm1/light2_glow.tga
		blendfunc GL_ONE GL_ONE
                >blendfunc GL_SRC_ALPHA GL_ONE<
		rgbGen wave noise 0.75 0.25 0 10
	}
}
I thought
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