Do you feel you will still be playing Quake 4 MP in 1 year?

Do you see yourself playing Q4 MP in 12 months time?

 
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Foo
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Do you feel you will still be playing Quake 4 MP in 1 year?

Post by Foo »

We've had a lot of threads on people's impressions on the game lately, but how about addressing the question of whether you would be playing it in 12 months, and whether you think it could be updated to make you stay?

>Ongoing Q4 MP Editorial
For every positive thing Q4 introduces, something positive from previous Quake games has been removed. As a result, it's impossible to state that Quake 4 is 'better' than previous games. It's just different. And nearly 6 years on since the release of Quake 3, I don't think 'different' is going to be enough.
On the basis of the article I linked above, I'm voting 'Yes - But only if they add all the stuff missing from previous Quake games' right now in this poll. But if id/Raven update the game as mentioned in the above article, the answer would definitely be yes!
Last edited by Foo on Fri Oct 28, 2005 8:48 pm, edited 1 time in total.
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MKJ
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Post by MKJ »

when q3 was released, or even the test, would you say youd play it for at least a year? most will say yes, but comeon, ofcourse not. it was fun but needed lots of work. its the timing that was genius, and the easy moddable VM it had that kept it alive.
out of the box, 1.0 released now (or 2 years earlier than q3 was) it wouldnt be as good
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dzjepp
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Post by dzjepp »

I still primarily play Q3. I like the competitive edge of the game. With Q4, you have to re-invent the wheel to get the game into the same shape that Q3 is currently (for me anyway). The Q3 player base is only as dead as you want it to be. I could still find at least a good handfull of fun servers to play on, with people I've known in the game for a while. Q3 took hundreds of man hours to get to the 'perfect' state (in terms of osp/cpma). I don't want to wait 100's of additional man hours to get Q4 to that shape. I don't even care about the gfx. Q3 still looks amazing with the eye candy on.
axbaby
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Post by axbaby »

yes i will once the custom mod and maps come out .
spookmineer
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Post by spookmineer »

Give it some time...

There are a lot of threads about things that "should" be changed and I'm sure they are aware of the most urgent ones.

Stick to it! :)
MidnightQ4
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Post by MidnightQ4 »

I think Raven should look at it this way, when ut2k7 comes out, q4 should be good enough to keep 95% of the players in q4. If the game is not that good then they need to improve it.
nightwing
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Post by nightwing »

A competition mod like OSP will definitely give a long life to this game. I voted 2
dzjepp
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Post by dzjepp »

MidnightQ4 wrote:I think Raven should look at it this way, when ut2k7 comes out, q4 should be good enough to keep 95% of the players in q4. If the game is not that good then they need to improve it.
The companies already have your money. By improving the game they are essentially wasting resources. Most people buy games for SP anyway. I would say 90+% of the Q4 sales have been primarily from the SP driven consumers.
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Foo
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Post by Foo »

There are other factors. For a start, the heavily involved online consumers are the ones who churn out websites, troubleshoot on forums, and so on. There's a kind of critical mass of these people which, when reached, results in a thriving & sustained online community. This has happend with (for example) Quake 3 and UT2004, but has not happened with Painkiller or Soldier of Fortune.

Second, as we see with games like UT2004 and Half-Life, games can attract a large multiplayer fanbase. Q3 has a reputation that it did badly in sales, but I vaguely remember reading a quote from a member of id software not long ago that this is a myth, Q3's sales (while not as good as previous quake games) were still above average.

As for already having our money, consider the number of people who buy the latest quake game *because it's quake* and you'll fogure out why leaving the consumer dissatisfied leads to lost cash.
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Mogul
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Post by Mogul »

I'll be playing for a long time off and on, pretty much as I do with Quake III. But I will follow the competitive scene for years probably, working on Q4Max and watching demos and stuff.
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Unisaw
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Post by Unisaw »

I have to believe that in one year the maps we are struggling with (or enjoying) now will be a distant memory. New maps and mods will continue to flow and the sentiments will improve as peeps settle into servers and communities that suit them. Oh ya - and we all have new machines and t-1 lines.
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duffman91
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Post by duffman91 »

As long as the modding community produces content, I'll play.
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PhoeniX
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Post by PhoeniX »

Hopefully with an OSP style mod to speed the game play up; it takes far too long to switch between weapons and rockets etc are far too slow (and i hate CPMA btw, so not that speed).

At the moment: no I'm not liking it too much. Too slow, crap maps. :)
pF.arQon
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Post by pF.arQon »

If Raven fix two crippling defects ** and do so before the end of the year, Q4 will have a long and happy life, and I'll enjoy playing it once the community produces maps that don't utterly suck and mod the game into something more interesting than a railfest.

If they don't, it will die a well-deserved death just like Doom3 and Painkiller did. All the hype in the world (and the CPL) couldn't save them, and it won't save Q4 either in its current state.

I don't even care about the gameplay being below mediocre and the game missing every single basic feature ever (not even a demos menu ffs) - sure, I think it's insulting, but modders will fix that IF Q4 lasts long enough to make such effort worthwhile. I just want the engine to actually WORK and be suitable for MP - hardly an unreasonable demand for what's supposedly a multiplayer game.

We'll see what happens. :)

** add r_maxWorldInteractions, and sort out autodownload and the custom content issues in general
Flare
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Post by Flare »

I've only been playing quake3 (not online just with cpma bots) for about a month now, and then I just got q4 a couple days ago, but personally i'd rather be playing cpma bots then playing online in quake 4.
sup.
[FTF]Pyro
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Post by [FTF]Pyro »

Other -



I stopped playing it after a week. Went back to other online games that are enjoyable


3 words


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hate
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Post by hate »

can only play mp with low res at 640

with an nvid 6800, P4 2.4, w/768mb

the fps and displayrefresh cap suck ass

those made q3 fluid so you didn't want to puke

other than that...

dissapointment
Last edited by hate on Mon Oct 31, 2005 2:12 am, edited 2 times in total.
jester!
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Post by jester! »

It will last if id/raven, listen to the community which would stick with the game for years.

1. Fix up the double jumping.

Strafe jumping, sliding, ramp jumping are great but hey throw in double jumping and all will be great.

2. Move stuff that is server side tweaks, like bobbing what the fuck are they thinking making that server side, back where it should be to the client to control. Now I dont know for sure but I only got the game today, had to get a second set of CD's the first set was broken in pak008 and pak009 on the fourth disk gg there. Anyway, I have played MP a couple times for an hour and a half each time and finished with a serious headache. I played q3 for hours and hours on end, the combination of bobbing, poor lighting, I used to play fugly mode no shadows no textures, give us back that control over our own game.

If the game lasts long enough for the mods to kick in it will be good times for years just like it was in q3, I can only hope to be saved from the likes of UT200X...

EDIT: Config stuff should be as flexible as possible, if I want to string 10 commands in one line like I used to be able to then let me.
FragZilla!
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sure

Post by FragZilla! »

If Quake2 style CTF appears, there will be a lot of hard-core competition players coming back and staying.

SDK, woot!
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brisk
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Post by brisk »

Not without some major modding work. Playing Q3 and Q4, its pretty obvious which one is the best in their current state. But Q3 wasn't perfect overnight either, so i'll remain semi-optimistic.
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Eraser
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Post by Eraser »

brisk wrote:Not without some major modding work. Playing Q3 and Q4, its pretty obvious which one is the best in their current state. But Q3 wasn't perfect overnight either, so i'll remain semi-optimistic.
Quake 3 is 6 years old :rolleyes:
d3fin3d
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Post by d3fin3d »

I'll be playing in a year if some good mods have been released as well as some hefty point releases that fix some pretty fundamental errors.
mik0rs
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Post by mik0rs »

If I've gotten a new card and it doesn't run like complete ass then I might be. The chances of that will siginificantly improve if they change that fucking crap jumppad sound back to the Quake 3 sound.

I'm honestly hoping that I've just forgotten how badly Quake 3 ran before a couple of upgrades and that eventually I can get it running smoothly and all will be fine and dandy. In reality I remember enjoying Q3's multiplayer a hell of a lot more when I first started playing.
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bikkeldesnikkel
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Post by bikkeldesnikkel »

i remember enjoying it more too. i think it's because the mp isn't really arcade-style anymore. no more hopping in on servers just bouncing round in the quake world. you have to wait for opponents, and loads of other limitations. im really hoping for an osp release, is that gonna happen?
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Foo
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Post by Foo »

Eraser wrote:
brisk wrote:Not without some major modding work. Playing Q3 and Q4, its pretty obvious which one is the best in their current state. But Q3 wasn't perfect overnight either, so i'll remain semi-optimistic.
Quake 3 is 6 years old :rolleyes:
Meaning that logically Quake 4 should be 6 years more advanced than Quake 3 was, since it's an evolution from the Quake 3 engine (D3 engine is, and Q4 is built from D3 engine).

This is the main bulk of my gripe right now, that what we should be seeing in multiplayer is all Q3's features PLUS some extra cool stuff. Right now we've got some new cool stuff, and a broken subset of Q3's important features.
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