[beta-q3] Still Alive (reqtourney1)

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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req
Posts: 21
Joined: Mon Oct 17, 2005 3:31 pm

[beta-q3] Still Alive (reqtourney1)

Post by req »

Image

Little CPMA map, BETA. I've been trying to do fast gameplay and nice map. Item placement was tested earlier and opinions was positive. I hope that you'll enjoy this map too. I'm waiting for comments. :) Have fun!

DOWNLOAD: by pressing "Pobierz mapę" (4.55 mb)
(file: reqtourney1.zip)

mirror: reqtourney1.zip

homepage: requiem.go.pl


EDIT
Second version
- fixed aas file
- fixed some small bugs
- added few clips
Last edited by req on Tue Nov 01, 2005 8:49 pm, edited 4 times in total.
R00k
Posts: 15188
Joined: Mon Dec 18, 2000 8:00 am

Post by R00k »

LOL, I thought the name said rep, I was about to crap myself.

Looks like a cool map, I'll try to check it out. :icon14:
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

q3arena.gry.imro.pl could not be found. Please check the name and try again.

:(
voodoochopstiks
Posts: 248
Joined: Tue Jun 08, 2004 7:00 am

Post by voodoochopstiks »

put it on the promode forums!
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
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req
Posts: 21
Joined: Mon Oct 17, 2005 3:31 pm

Post by req »

Yep, the server is down.

Direct link to my server
Oeloe
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Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

Thanks! I've taken a look at your map and it has great looks. One little error i found is that at the right side of the broken pipe that makes the puddle of water, there is an uncaulked surface.

One other thing: the grating in front of the YA looks like you can stand on it but you can't. I can see why you clipped it, but it's just annoying not to be able to stand there. :) It would be better if was constructed so that it looks that you couldn't stand on those edges (on the inside and outside of that grating).
sumatra
Posts: 325
Joined: Sat Feb 12, 2005 10:02 pm

Post by sumatra »

This map simply plays great, I haven't found any flaws, go ahead and release it already!!
One thing I thought of was, by adding a GA near the LG, the overall balance of the leveldifferences and the weapon/armor placement would work even a little better.

sum
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
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