Parallax Mapping Engine 2.0 is a mod that implements parallax mapping technology into Quake 4. Also known as virtual displacement mapping or offset mapping, it is an advanced graphical technology that simulates physical displacements on textures, resulting in a fuller 3D experience. This is the sequel to the popular Doom3 Parallax Mapping 1.0. It incorporates an improved central shader and includes over 1000 custom heightmaps. All other textures benefit from the author's proprietary Simulated Parallax Mapping algorithm. The result is a significant improvement over standard bump mapping. NOTE: This mod requires at least a Radeon 9500 or GeForce FX
the yellow stripe is also slanted in the second shot (pur sang the surface of the polygon).
the indentation beneath it it also more 3d than the original shot, and the one beneath that even more so
Last edited by MKJ on Mon Oct 31, 2005 9:44 pm, edited 1 time in total.