Foo
Posts: 13840 Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand
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by Foo » Mon Oct 31, 2005 3:45 pm
I can't reproduce it even on DM17.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
DRuM
Posts: 6841 Joined: Mon Oct 28, 2002 8:00 am
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by DRuM » Mon Oct 31, 2005 4:03 pm
Well I agree with the fact that is has been removed, and I agree with eraser that it's just a bug on DM17. I've definitely been able to do it though. I think your guns are broken Foo :icon25:
Eraser
Posts: 19175 Joined: Fri Dec 01, 2000 8:00 am
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by Eraser » Mon Oct 31, 2005 7:03 pm
I never seen it either tbh
Bacon
Posts: 1477 Joined: Sat Jul 31, 2004 7:00 am
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by Bacon » Mon Oct 31, 2005 7:09 pm
Rocket damage through floors is still In the game, try in q3wcp5 under flag, q3wcp1 under quad floor, etc
Edit: I think it was doing it in threewave, not sure if that counts
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Eraser
Posts: 19175 Joined: Fri Dec 01, 2000 8:00 am
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by Eraser » Mon Oct 31, 2005 7:14 pm
Bacon wrote: Rocket damage through floors is still In the game, try in q3wcp5 under flag, q3wcp1 under quad floor, etc
Edit: I think it was doing it in threewave, not sure if that counts
doesn't count. I think they put it back in 3w as well
^misantropia^
Posts: 4022 Joined: Sat Mar 12, 2005 6:24 pm
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by ^misantropia^ » Mon Oct 31, 2005 10:59 pm
Floor damage was removed from VQ3 in PR 1.25. You can still get some auxilliary damage when firing at platforms/walkways but damage through ceilings has definitely been removed.
brisk
Posts: 3801 Joined: Sun May 07, 2000 7:00 am
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by brisk » Mon Oct 31, 2005 11:04 pm
Its in OSP.
callvote thrufloors 1
I think it was removed from baseq3 though.
brisk
Posts: 3801 Joined: Sun May 07, 2000 7:00 am
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by brisk » Mon Oct 31, 2005 11:04 pm
And its definately in Q4 too. Its useful for the longest yard or whatever the remake is called.