A question.

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chaotic
Posts: 2
Joined: Tue Nov 01, 2005 9:26 pm

A question.

Post by chaotic »

I read the FAQ and all, but I was wondering how can one make the skins of all enemy players the same? I mean, I want to see them all the same.Need a Mod or some Utility?
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Post by axbaby »

no mod needed
in the quake3 console type

cg_forcemodel 1

then hit the TAB key
[color=#FF0000][WYD][/color]
menkent
Posts: 2629
Joined: Sun Jul 23, 2000 7:00 am

Post by menkent »

in cpma and osp mods you can also use "/enemymodel [modelname/color]"

from my cfg:

Code: Select all

//  Model settings  //

seta model                                               "sarge/blue"
seta team_headmodel                                      "sarge/blue"
seta team_model                                          "sarge/blue"
seta headmodel                                           "sarge/blue"
seta enemyModel                                          "keel/pm"
seta cg_enemyModel                                       "keel/pm"
seta cm_playerCurveClip                                  "1"
seta sex                              "One time at bandcamp..."
seta forceModel                   	                  1
seta cg_forcemodel					  1
seta cg_forceEnemyModel          	                  1
seta cg_enemyColors					  "0iii"

ie: /model sarge/blue; enemymodel keel/red" would make you a blue sarge and all the enemies red keels.
Last edited by menkent on Tue Nov 01, 2005 10:20 pm, edited 1 time in total.
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

I sticked a flute up my p000say :paranoid:
chaotic
Posts: 2
Joined: Tue Nov 01, 2005 9:26 pm

Post by chaotic »

Thanks a lot guys,appreciate the help :)
menkent
Posts: 2629
Joined: Sun Jul 23, 2000 7:00 am

Post by menkent »

oh yea, in cpma or osp my config will make everyone on your team (and yourself) blue sarges and all the enemies will be bright green keels :>
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