Q4 Instagib

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koopz
Posts: 6
Joined: Tue Nov 01, 2005 11:57 pm

Q4 Instagib

Post by koopz »

Q4 Instagib!

http://members.westnet.com.au/mrsmilee/ ... stagib.zip

gday I'm koopz - long time listener, first time caller :p

Credit for this mod pretty much goes to w0rm.. Q4Instagib is Q4x with all weapons/powerups/health turned off, with the obvious exception being the railgun..

This is the 2nd and final release of this mod. I threw it together so we could move up from Q3 Instagib to Q4 Instagib at our Friday arvo after-work Q3 sessions. The work as it stands is pretty much all we needed done. I'm sorry to say I've not the time and the resources to update this much further.

I hope yas enjoy it as much as we have :icon30:
Last edited by koopz on Wed Nov 02, 2005 12:14 am, edited 2 times in total.
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Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

Do you have a .zip alternative instead of a .exe? Mods dont need to be packaged as executable files, and .exes make people nervous.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
koopz
Posts: 6
Joined: Tue Nov 01, 2005 11:57 pm

Post by koopz »

*edit* found it.

very well - I'll have a zip up there in a tic :D
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

Try the BaseFT instagib mod as well. :)
d3fin3d
Posts: 39
Joined: Thu Oct 20, 2005 12:17 pm

Post by d3fin3d »

I'm surprised that all the new instagib mods havn't incorperated an unlagged system and havn't added railjumps to the equasion :) (see IU for Q3 and X-Battle).

Being able to rail jump adds a huge new dimension to the game, and implores people to become more accurate with aim and speed.
regurge
Posts: 10
Joined: Wed Nov 02, 2005 11:25 am

Post by regurge »

Oeloe wrote:Try the BaseFT instagib mod as well. :)
right ;)


@ def: cause sdk isnt out yet ;)
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