Quake 4 Tutorial Requests

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Method
Posts: 222
Joined: Thu Feb 28, 2002 8:00 am

Quake 4 Tutorial Requests

Post by Method »

Please post your requests concerning tutorials for Quake 4.

Could mod make this a sticky, please?

-Method
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

Sorry, but we're trying to keep the number of sticky threads to a minimum. Feel free to keep posting your requests here and it'll just bounce up and down on the index like the screenshots thread.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
unitool
Posts: 77
Joined: Sat Dec 18, 1999 8:00 am

Post by unitool »

Not to be a dick or anything, but doom3world.org has a load of info on making maps for both Doom 3 and Quake 4. I'm just saying...there's no reason we can't ask questions about d3/q4 editing here, but if it's about the very basics of making a map, why reinvent the wheel here, when you can go to http://www.doom3world.org/phpbb2/index.php and find pretty much everything you need to know to get started?

It would be cool to see some screenshots of peoples Q4 maps, tho...
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Post by axbaby »

basic but
i thought this was the best tut so far i've seen

http://www.viaarena.com/default.aspx?Pa ... ID=343&P=1
QuakerX
Posts: 32
Joined: Wed May 15, 2002 7:00 am

Post by QuakerX »

unitool wrote:Not to be a dick or anything...
No comment...:p

Quaker-X
[TJD]Rico
Posts: 109
Joined: Tue Oct 18, 2005 8:19 pm

Post by [TJD]Rico »

I would like a teleporter tutorial.
axbaby
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Post by axbaby »

what is quake4 autocaulk and what does it do

shift control +a
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Detoeni
Posts: 20
Joined: Fri Aug 16, 2002 7:00 am

Post by Detoeni »

It automaticly caulks unseen faces on selected brushies. If its like doom3 then you dont need to worry too much about it as unseen faces are removed anyway at run time.
StormShadow
Posts: 557
Joined: Wed Feb 16, 2005 8:10 pm

Post by StormShadow »

but it makes your .map file look cleaner..
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Post by axbaby »

so how the hell do you autocaulk

select brushes and press shift control +a ..i can't get autocaulk "a feature that is built into the q4editor"
to work.

i'm cleaning up someone elses map and i'm looking for a quick way to fix shoddy construction
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Detoeni
Posts: 20
Joined: Fri Aug 16, 2002 7:00 am

Post by Detoeni »

After you select the brushwork, you need to click back on the main window befor ctrl+shift+a. You should get a message that says "caulking..." in the console, then how many faces were caulked.
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Post by axbaby »

thank you very much
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StormShadow
Posts: 557
Joined: Wed Feb 16, 2005 8:10 pm

Post by StormShadow »

how about a performance optimization tutorial
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