Maps are Disappointing
Maps are Disappointing
I like the overall game, but I find the maps to be very disappointing. It's been, what, 6-7 years since Q3 came out and most of the maps [if not all] are simply copies of Q3 maps.
You would think after all this time, they could have come up with some newer, better maps
You would think after all this time, they could have come up with some newer, better maps
Right.Oeloe wrote:They copied the wrong ones. :icon33:
I thought that you meant the look and flow of the maps is similar to Quake 3 maps in general.
I'd look at the dm17 and tourney6 remakes as added bonusses rather than serious maps. Both tourney6 and dm17 are quick maps to make (space floater style) so they probably did it because they had some time left.
I have to say that I think the dm17 q4 map is a horrible remake. It feels bulky, amateur and generally embarassing to play on.
I can't really put my finger on why this is, but it's just all wrong.
In Quake 3 you could get to the top (shotgun) platforms from 2 of the bounce pads (that are in the 5 formation) on the central lower platform with a bit of strafe and forward.
Now you can't even see the ground of the shotgun platform at the peak of the bouncepad jump.
And the metalic lining of the platforms feels horrible to me.
The only thing I thought was cool was the glass run up to the launchpad to the railgun.
tourney6 is a much better remake, but dm17 is just embarassing.
I can't really put my finger on why this is, but it's just all wrong.
In Quake 3 you could get to the top (shotgun) platforms from 2 of the bounce pads (that are in the 5 formation) on the central lower platform with a bit of strafe and forward.
Now you can't even see the ground of the shotgun platform at the peak of the bouncepad jump.
And the metalic lining of the platforms feels horrible to me.
The only thing I thought was cool was the glass run up to the launchpad to the railgun.
tourney6 is a much better remake, but dm17 is just embarassing.
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They shouldn't have done any remakes at all!
What's the first thing the mod community does with the release of a new game in a series? Remake their favorite maps from the old ones! It's a given that the community favorites will come out anyway, so why waste the efforts of "professional" level designers to merely remake old stuff? Especially if there were so few maps to begin with!
What's the first thing the mod community does with the release of a new game in a series? Remake their favorite maps from the old ones! It's a given that the community favorites will come out anyway, so why waste the efforts of "professional" level designers to merely remake old stuff? Especially if there were so few maps to begin with!
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Yea, but we all know how many servers run custom maps.. and with Q4 there is even more trouble.. you need EVERY custom file that the server have installed..Justin Thyme wrote:They shouldn't have done any remakes at all!
What's the first thing the mod community does with the release of a new game in a series? Remake their favorite maps from the old ones! It's a given that the community favorites will come out anyway, so why waste the efforts of "professional" level designers to merely remake old stuff? Especially if there were so few maps to begin with!
I'm going to go out on a limb and say that, in fact, the Q3 maps *weren't* really that good. I mean, for one the only reason we had a few decent ones (dm6, t4) was because of the sheer number of maps included. id was bound to get lucky on a few of them. And, at least in my opinion, the only reason why the decent ones were played by essentially everybody was because they came with the game. People simply wouldn't accept custom maps for competitive play (other than ztn) for Q3. So I don't think the few Q3 maps that were played were played so much because they were inherently awesome maps (although they were pretty decent) but simply because they came with the game.Eraser wrote:I dunno, but the claim that they're "copies" of Q3 maps sounds more like a compliment than a complaint.
Some of the Q3 maps were the pinnacle of quality in multiplayer arenas. pro-q3dm6 is simply unmatched.
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
DM6, T2, T4, DM13
All outstanding tournament levels with very deep gameplay.
As for no custom maps being accepted, yeah I know what you mean, but hub3tourney1 and ztn3touney1 are examples of solid tourney levels being adopted.
As for 'not really that good' as a general statement, I think they were the best thing we'd seen at the time Q3 was released. They at least equalled (and I feel surpassed) the quality of user-released levels for Q1 and 2, and the base Q3 maps are pretty much the gauge by which all newer quake levels are graded.
By comparison, now we're here at Q4, and the mapping community has continued evolving map design, but the retail levels we're seeing dont reflect that.
All outstanding tournament levels with very deep gameplay.
As for no custom maps being accepted, yeah I know what you mean, but hub3tourney1 and ztn3touney1 are examples of solid tourney levels being adopted.
As for 'not really that good' as a general statement, I think they were the best thing we'd seen at the time Q3 was released. They at least equalled (and I feel surpassed) the quality of user-released levels for Q1 and 2, and the base Q3 maps are pretty much the gauge by which all newer quake levels are graded.
By comparison, now we're here at Q4, and the mapping community has continued evolving map design, but the retail levels we're seeing dont reflect that.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
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And there are numerous other people saying "they should have done map X instead of Y...what were they thinking?nightwing wrote:They should have ported pro-q3dm6 instead of that 'Very end of you' space level.
What were they thinking?
Everyone will have their own favorites which they wish had been included instead on one that is there....so that's a no win situation for Raven.
Personally, I'd have liked to have seen DM4 from Q1 redone!
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