Footsteps sounds
Footsteps sounds
Yesterday I installed Quake IV in my computer. I'm insterested only in the multiplayer game. What I liked most are the weapons, with a really great desing, superb to use and fantastic sound. Talking of sound, it's really great, but there's something that really pisses me because it's a fault that should not be in a game like this: the sound of the footsteps. They always sound the same, not matter what surface you're walking on: sand, concrete, metal... it's the same, the footsteps always sound the same. This is really unrealistic and boring. Another detail that I dislike is the sky: it's static! And finally, the lights are superb, with outstanding shadows. However, it's really incredible that there's an explosion by a rocket or a grenade in the middle of a dark corridor, and the walls are not lightened at all!! (same happens in other games such as UT2004). Also, I would really like to see more interaction with he scenary (more phisics and more destruction). I really love this game but I feel that not much attention to detailed has been put int he multiplayer mode. It's a shame because there are other aspects where the mutiplayer shines, no matter if it hasn't got the variety and the quantity of UT2004.
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I hope people making mods are reading these complaints.
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or better yet, the people making the PRs 
machinegun sound really needs to be toned down too. i dont mind it being loud when i shoot it, but its so loud that i can hea it full volume when my opponents use it. iwas playing a 16player ffa the other day and the machinegun fire was nonstop - it was so loud i couldnt even hear my own footsteps! :icon32:

machinegun sound really needs to be toned down too. i dont mind it being loud when i shoot it, but its so loud that i can hea it full volume when my opponents use it. iwas playing a 16player ffa the other day and the machinegun fire was nonstop - it was so loud i couldnt even hear my own footsteps! :icon32:
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You know, I didn't even think about that. I've been running OpenAL since I started playing it - in literally every other game I play, period, I don't enable EAX type stuff, EVER
But like... in Q4 it sounds good. I suppose I should go check how it sounds without OAL enabled to hear it before I go changing item sounds willy nilly.
But like... in Q4 it sounds good. I suppose I should go check how it sounds without OAL enabled to hear it before I go changing item sounds willy nilly.