My new map "The Fallen Shrine III" for Quake 4 is now ready for download. Check out these latest screenshots. It's a Multiplayer CTF and Arena CTF map and supports a full loadout of 16 players. This one is designed more specifically for Arena CTF (for all you speed junkies like myself) and trick jumpers out there who like to make videos. This map boasts some intense fast paced space fraggin' action where you warp through portals to a center battleground to reach your opponents base. Coupled with a kick ass music track by Sonic Mayhem, this one should get your adrenaline pumping. I know it's the weekend, and you guys like to get some game time in right after work like we do, so fire up those servers and enjoy!
Heh, until the admins figure out how to host maps without disconnecting players who don't have every map file the server does... no go on any custom maps for me
Great job... It looks good, I plan on trying it out soon. I would also love to see more of a 'traditional' indoor style map from you as well. Q3DM7 should be remade... the map that was in the was the q3 test. I LOVE THAT MAP.
Thanks for the feedback guys. So far no actual map bugs and that's cool. RedAlley, I think someone did, or is currently doing Q3DM7 in DOOM 3, which I'm sure they'd make it for Q4 instead. Then again, I don't remember too much of the differences between the Q3 and Q3Test version of that map. Have a link to the old Q3Test? I'll look into it.
r3t, please voice your EULA concerns to toddh (at) idsofware dot com. You don't see a "bunch" of Q3 textures, and you don't seemed to concerned with other maps at the moment that are actually using them though. I appreciate your concern however.
The floor in that shot is an obvious example. And yes, I am concerned about other maps but until now I have not seen any other maps using stock Q3 textures, apart from odium's Q3DM6 remake. But he has stated that he will redo all textures.[/img]
No, you said a bunch. I wanna see the bunch of "Q3 textures" I used, not "1 pattern". Anyways, besides the guys who feel the need to constantly hijack threads of my mods/map releases and cause trouble, I appreciate the feedback. I have something else in the works that will be ready in the next couple weeks.
I can't be bothered to download your map and sift through it. My guess was that you used at least one texture so the chance of there being more is big. If you're feeling comfortable using textures like that (which aren't even meant to be used in a normal mapped engine) then that's fine with me.
I love this map. It's like the one in TA, which was the only cool space map for q3, IMO. The only bad thing is you sometimes get stuck on the stairs when trying to strafe jump up them. Oh, and it's red and blue instead of green and orange. Seems like it might make things more confusing.
NIce map, should make for some frantic ctf action. kinda reminds me of Facing Worlds from ut. dont know why, there nothing alike. Red and blue base colors and and green and orange team colors aint gonna fly though.
I noticed you cant shoot nore fly through the teleporters.
Now the shooting one can be fixed, but spectating through the tele's is a must, and if its a game bug and not a left out thing then WTF, this happened in Q3. Didn't learn anything?
its a game bug, you cant spec through tele'ds
i was saying the exact same thing on a server last night. why the fuck did they not think of this, its so textbook
Yeah, the not teleporting in spectate mode is either a bug, or an intentional leave out.
Not shooting through the teleporters was an intentional doing on my part. They're more solid foating structures than with Q3's transparent ones so they shouldn't be shot through. Also I did it to add some strategy for a person being chased so if someone is on their ass following them through, that person if he thinks about it during those seconds can lob a grenade at the teleporter having it bounce back at his attacker.