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Quake3World -
Q4 Space CTF Beta2 **UPDATE - Check Original Post For A Poll
There anyway you could not use the incredibly crappy space skybox that ID/Raven decided to put out w/ their space maps? It just looks like someone barfed coffetti on the sky and its horrible...
If you're seriously gonna replace the skybox, if you're interested, go ahead and steal the one in my Neutral area. The fs3_neutral_up.tga replicated as the whole thing would work.
Sounds like a plan, Next release i'll try that one out. Next version will probally be the final one. Map is really basic and simple. Just need to see if anyone can notice bugs or request other changes.
Thanks Kiltron, ill toss that in and give it a shot
Doh........I didn't mean my whole skybox, I meant just the stars to replace yours. Just please don't do that. We don't want 2 maps out with my whole skybox....heh!
hmm.. i see more fit the black skybox from the original
skies can be distracting (even more when considering the hard to see CTF colours and the slim player models) and don't look that good.
and another thing: on the railgun platforms in this map you can't shoot through the transparent floor like in the original. that is useful against rail campers sometimes
Note that the name of the show is "Trippin'" and not "Tripping" because the addition of the letter "g" would not be consistent with the views of MTV's urban youth demographic who tend to frown upon linguistic formalities such as proper enunciation. I mean, proper 'nunciation, yo!
-- maddox
You stole that teleporter model, didn't you? You should create something of your own... It doesn't have to look exactly like the one in q3ctf4 either (preferably something that fits the Q4 style).
I agree there should be a grate in the rail platforms.
Imho the DMG shouldn't even be there. The BFG was only used by noobs on ctf4, so perhaps some powerup (regen for instance) would make that platform useful.
I think the DMG beeing there is fine - it's a difficult place to get to with all those rails watching - but I think it should only hold ammo for one shot: One chance to break up the defence. CTF4 is after all a map with a base that's pretty easy to defend, and breaking a defence that's taken root doesn't hurt IMO.
maybe u should make a grid-ground here like q3ctf4, so u can spam on flag with nadez :icon25:
[lvlshot]http://213.202.210.70/~marcus/q4/ss/shot00001.jpg[/lvlshot]
maybe here some light's would be good
[lvlshot]http://213.202.210.70/~marcus/q4/ss/shot00002.jpg[/lvlshot]
plz delete the respawn points there
[lvlshot]http://213.202.210.70/~marcus/q4/ss/shot00003.jpg[/lvlshot]
I played around on it for a bit last night, and it plays almost exactly like the original, even as far as RJ'ing off jumppads and such.
Good work man. Once the skybox and the grate on the platform are fixed, I think it'll be a great map. I'm personally in favor of removing the DMG as well.