q4plus? vq4?
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q4plus? vq4?
http://www.overdrivepc.com/forum/showthread.php?t=9678
after that go here..
http://www.esreality.com/?a=post&id=916377
thoughts after reading both and the replies from the second?
after that go here..
http://www.esreality.com/?a=post&id=916377
thoughts after reading both and the replies from the second?
You should scrap your ideas.
Sounds like your changing the physics to feel like Q3, why?, Q4 is not Q3.
Sure Q4 feels shit after playing Q3 for years and I'll tell you why...
Over the years your movement and general feeling of the game has improved in Q3, you have became very comfortable in that enviroment . So much so that if another game differs from this beloved enviroment then it just doesn't feel right. it feels shit. Until that is, you get use to that new physics engine of Q4... which I have done over the past month and after 5 years Q3 experience and just 1 month Q4, I must say Q4 is already starting to feel an improvement on Q3.
Making a mod so you can adjust easier from Q3 to Q4 isn't the way too go.
The other ideas sound useless, we have CTF/TDM/1v1/A-CTF.. rocket arena, etc. X-battle is the standard mod and when SDK is released things will be on their way to perfection
Nice to see you taking the initiative to improve things.. if you got a skill to offer then just say so and things will get better.
Sounds like your changing the physics to feel like Q3, why?, Q4 is not Q3.
Sure Q4 feels shit after playing Q3 for years and I'll tell you why...
Over the years your movement and general feeling of the game has improved in Q3, you have became very comfortable in that enviroment . So much so that if another game differs from this beloved enviroment then it just doesn't feel right. it feels shit. Until that is, you get use to that new physics engine of Q4... which I have done over the past month and after 5 years Q3 experience and just 1 month Q4, I must say Q4 is already starting to feel an improvement on Q3.
Making a mod so you can adjust easier from Q3 to Q4 isn't the way too go.
The other ideas sound useless, we have CTF/TDM/1v1/A-CTF.. rocket arena, etc. X-battle is the standard mod and when SDK is released things will be on their way to perfection

Nice to see you taking the initiative to improve things.. if you got a skill to offer then just say so and things will get better.
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i started a year ago when i got a free pc and q3 at walmart for 5.99. and as far as "playing q3 for years" i wouldnt know, but i have played all the major fps games. open your eyes, you cant jump a foot in the air and i think they knew something like this would happen, why would they add every editor into the game?
with a strong enough team/community as this is we could just make the game how we wanted/want it to be.
as soon as SDK and Q4RADIENT are released ALL HELL is going to break loose, if we all work on the same project i think it would be more beneficial to everyone and everything. seeing as i just came in at the end, what do i have? the remaining active gametypes after 6 years.
with a strong enough team/community as this is we could just make the game how we wanted/want it to be.
as soon as SDK and Q4RADIENT are released ALL HELL is going to break loose, if we all work on the same project i think it would be more beneficial to everyone and everything. seeing as i just came in at the end, what do i have? the remaining active gametypes after 6 years.
Do as you wish, eh :icon14:
The tools are there to be used, and there's no such thing as too many mods and maps.
If you're ideas are really good, a team will form around it. If not, then no big deal... after all, you're primarily creating for your own enjoyment, rite?
The tools are there to be used, and there's no such thing as too many mods and maps.
If you're ideas are really good, a team will form around it. If not, then no big deal... after all, you're primarily creating for your own enjoyment, rite?
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
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GL sir!


[url=http://www.marxists.org/][img]http://img442.imageshack.us/img442/3050/avatarmy7.gif[/img][img]http://img506.imageshack.us/img506/1736/leninzbp5.gif[/img][img]http://img506.imageshack.us/img506/1076/modulestalinat6.jpg[/img][img]http://img506.imageshack.us/img506/9239/cheds1.jpg[/img][/url]
I tend to disagree with some of your initial assessments. "I bought Quake, not Doom" - aside from the graphics engine, Quake 4 doesn't feel much like Doom 3 to me. It feels much closer between Quake 2 and Quake 3. There is a big discrepancy between the physics, weapons, and maps when comparing Quake 4 to Doom 3. There's no Railgun, Hyperblaster, Nailgun, or Dark Matter in Doom 3 as there is no Chaingun or Plasmagun in Quake 4. Weapons they share, like the rocket launcher, behave differently. Physically, air control, crouching, rocket jumping, are different as are many other elements, both subtle and obvious.
Next, "(Quake 4) just doesn’t feel right to me at all and its lost what quake has". All three previous installments of the Quake series are markedly different from each other. Generally speaking, Quake 2 was much slower paced than Quake 1 and Quake 3 was much faster paced than Quake 2. To me, Quake 4 is the perfect blend of all elements of all other Quake installments - certainly it hasn't lost what Quake has to offer.
I used to be just as guilty of trying to relive all of the elements in new games as I did in my old favorites. I'd want the same physics, the same maps, and the like, but I've come to realize that it is these differences that make the new game more fun. Imagine in Quake 2, if we never got The Edge q2dm1 because the development team was worried about remaking The Bad Place q1dm4, or we would have never enjoyed The Camping Grounds q3dm6 so much in Quake 3, if we had focused on remaking The Edge q2dm1. Take out strafe jumping and double jumping in Quake 2 because it wasn't in Quake 1. No faster game play in Quake 3 because Quake 2 was slower ... and the like.
Now, Quake 4 is out and we should give the physics and maps a fair shake so that we can fully enjoy The Lost Fleet Q4DM3, the splash damage of the nailgun, projectiles through teleports, Tourney mode, and so on.
Next, "(Quake 4) just doesn’t feel right to me at all and its lost what quake has". All three previous installments of the Quake series are markedly different from each other. Generally speaking, Quake 2 was much slower paced than Quake 1 and Quake 3 was much faster paced than Quake 2. To me, Quake 4 is the perfect blend of all elements of all other Quake installments - certainly it hasn't lost what Quake has to offer.
I used to be just as guilty of trying to relive all of the elements in new games as I did in my old favorites. I'd want the same physics, the same maps, and the like, but I've come to realize that it is these differences that make the new game more fun. Imagine in Quake 2, if we never got The Edge q2dm1 because the development team was worried about remaking The Bad Place q1dm4, or we would have never enjoyed The Camping Grounds q3dm6 so much in Quake 3, if we had focused on remaking The Edge q2dm1. Take out strafe jumping and double jumping in Quake 2 because it wasn't in Quake 1. No faster game play in Quake 3 because Quake 2 was slower ... and the like.
Now, Quake 4 is out and we should give the physics and maps a fair shake so that we can fully enjoy The Lost Fleet Q4DM3, the splash damage of the nailgun, projectiles through teleports, Tourney mode, and so on.
- Jason
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True, I didn't try out any configs. Rather, I was just responding to the first post:Runningman wrote:obviously none of you are even trying the config before posting
Did I miss something?Runningman wrote:thoughts after reading both and the replies from the second?
To play Devil's Advocate, though, there was a mod for Quake 2 CTF released called Classic CTF. In essence, what it did was turn Vanilla CTF into a Quake 2 version of QWCTF (Quake 1 version of CTF) - the weapon switching was faster and the grapple model and sound was the same as the one from QWCTF. In my opinion, having come from a QWCTF background it was so much better and more fun than Q2CTF. I hated the slow weapon switching and pace of Quake 2 as many players did at the time - probably far more percentage wise in fact than those who think Quake 3 is better than Quake 4. But, because Q2CTF was the :icon15:/Zoid standard, everyone played it and no other CTF mods really took off by comparison. So, even if your mod or config is considered more fun or better, you have an uphill battle because people are reluctant to deviate from the standard and even less will know that it exists. Secondly, when I look back on my Q2CTF experience, it was a fun one. I would have deprived myself of the opportunity for a new CTF experience had the community or I cloned it into the QWCTF experience. So, I say, give the unique Quake 4 experience a chance. In the short term, if you need it, Quake 3 will always be there.
- Jason
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well i cant make the all the changes that need to be made with nothing, but the config is there just for an example of what it would be like.
its all mainly prep work for the Software Developement Kit release.
http://www.iddevnet.com/quake4/Quake4SDK
its all mainly prep work for the Software Developement Kit release.
http://www.iddevnet.com/quake4/Quake4SDK
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has turned into a poll in the Q4MAX forums fellas. get to voting!
*NOTE* PLEASE READ BOTH THE LINKED ARTICLE IN THE FIRST POST AND THE REPLIES IN THE THREAD ITSELF BEFORE VOTING!
http://www.q4max.com/forums/viewtopic.php?t=73
*NOTE* PLEASE READ BOTH THE LINKED ARTICLE IN THE FIRST POST AND THE REPLIES IN THE THREAD ITSELF BEFORE VOTING!
http://www.q4max.com/forums/viewtopic.php?t=73
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- Joined: Wed Nov 09, 2005 12:59 am