Beta: Cajun Hell q4 edition

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StormShadow
Posts: 557
Joined: Wed Feb 16, 2005 8:10 pm

Beta: Cajun Hell q4 edition

Post by StormShadow »

Ive ported storm3tourney5: Cajun Hell over to q4. This is the same basic map, with a few alterations. So, check it out and give me some feedback :)

The new map file name is storm4dm1

Screens:

Image

Image

Image

Dl here:

http://www.planetquake.com/stormshadow/storm4dm1.zip

Extract the zip to your q4base folder. You can load the map via the menu (create server, select map from list).
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Foo
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Post by Foo »

Fuck me that looks great.
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reefsurfer
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Post by reefsurfer »

SWEET!
waY2Kool
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Post by waY2Kool »

wow, excellent, we'll be getting this on our server asap!

thanks storm!!!
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sumatra
Posts: 325
Joined: Sat Feb 12, 2005 10:02 pm

Post by sumatra »

Just technical things I have noticed:

- Make your weaponmarkers Nonsolid
- Clip your stairs, especially the staircase
- I got some performance hits, must be the high amount of lights

sum

P.S. Great to see you starting to make maps for Q4 :icon31:
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sumatra
Posts: 325
Joined: Sat Feb 12, 2005 10:02 pm

Post by sumatra »

sumatra wrote:Just technical things I have noticed:

- Make your weaponmarkers Nonsolid
- Clip your stairs, especially the staircase
- I got some performance hits, must be the high amount of lights

sum

P.S. Great to see you starting to make maps for Q4 :icon31:
EDIT: I miss the green touch of the original!
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o'dium
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Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

I get no performance hit at all, good job. 63 stuck all the way around, no matter what im doing/looking at.

I noticed you could do with a few clip spots, and that skybox really sucks ass because of the 16bitness and the lower part not matching at all. :(

Not bad. A decent frame rate makes all the difference.
StormShadow
Posts: 557
Joined: Wed Feb 16, 2005 8:10 pm

Post by StormShadow »

ill probably reduce the number of lights and jack up the ambient a bit - it will look a little worse, but the performance will increase.

Ill also increase the green lighting to make it more true to the original

Clipping issues, and the skybox will be fixed as well.

Some of the jumps possible in q3 cpma are still possible in q4, believe it or not. Ill make a demo or take some screenies if anyone is interested.

Thanks for the feedback so far!
Hex
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Joined: Fri Oct 18, 2002 7:00 am

Post by Hex »

Another vote for missing the greenness. :)
Denz
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Post by Denz »

Nice :)
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