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StormShadow
- Posts: 557
- Joined: Wed Feb 16, 2005 8:10 pm
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by StormShadow »
Ive ported storm3tourney5: Cajun Hell over to q4. This is the same basic map, with a few alterations. So, check it out and give me some feedback
The new map file name is storm4dm1
Screens:
Dl here:
http://www.planetquake.com/stormshadow/storm4dm1.zip
Extract the zip to your q4base folder. You can load the map via the menu (create server, select map from list).
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Foo
- Posts: 13840
- Joined: Thu Aug 03, 2000 7:00 am
- Location: New Zealand
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by Foo »
Fuck me that looks great.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
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waY2Kool
- Posts: 46
- Joined: Mon Oct 17, 2005 4:28 pm
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by waY2Kool »
wow, excellent, we'll be getting this on our server asap!
thanks storm!!!
[img]http://www.absolutecarnage.com/way2kool/ac/way2kool03.jpg[/img]
[url=http://www.absolutecarnage.com]absolutecarnage.com[/url]
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sumatra
- Posts: 325
- Joined: Sat Feb 12, 2005 10:02 pm
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by sumatra »
Just technical things I have noticed:
- Make your weaponmarkers Nonsolid
- Clip your stairs, especially the staircase
- I got some performance hits, must be the high amount of lights
sum
P.S. Great to see you starting to make maps for Q4 :icon31:
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
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sumatra
- Posts: 325
- Joined: Sat Feb 12, 2005 10:02 pm
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by sumatra »
sumatra wrote:Just technical things I have noticed:
- Make your weaponmarkers Nonsolid
- Clip your stairs, especially the staircase
- I got some performance hits, must be the high amount of lights
sum
P.S. Great to see you starting to make maps for Q4 :icon31:
EDIT: I miss the green touch of the original!
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
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o'dium
- Posts: 11712
- Joined: Sun Mar 25, 2001 8:00 am
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by o'dium »
I get no performance hit at all, good job. 63 stuck all the way around, no matter what im doing/looking at.
I noticed you could do with a few clip spots, and that skybox really sucks ass because of the 16bitness and the lower part not matching at all.
Not bad. A decent frame rate makes all the difference.
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StormShadow
- Posts: 557
- Joined: Wed Feb 16, 2005 8:10 pm
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by StormShadow »
ill probably reduce the number of lights and jack up the ambient a bit - it will look a little worse, but the performance will increase.
Ill also increase the green lighting to make it more true to the original
Clipping issues, and the skybox will be fixed as well.
Some of the jumps possible in q3 cpma are still possible in q4, believe it or not. Ill make a demo or take some screenies if anyone is interested.
Thanks for the feedback so far!
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Hex
- Posts: 190
- Joined: Fri Oct 18, 2002 7:00 am
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by Hex »
Another vote for missing the greenness.

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Denz
- Posts: 2587
- Joined: Thu Aug 17, 2000 7:00 am
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by Denz »
Nice
