Why is it that my brush, with a single 'add' texture, WONT add on a brush behind that uses the 'blend' func?! You wont belive how stupid this looks, it adds to the sky texture, but when I move so that the blend brush comes behind It won't add any more. I've been sitting the entire night with this, since like 21, to well now its soon 06, and I can't solve it. Its just so stupid, and I really need this to work, badly.
The blend shader.
Code: Select all
textures/hipshot_is/head
{
qer_trans 0.5
surfaceparm nonsolid
surfaceparm trans
{
clampmap textures/hipshot_is/head.tga
blendFunc blend
tcMod stretch sin 1 .05 0 .1
tcMod rotate -7
rgbGen identityLighting
}
}
the add shader
Code: Select all
textures/hipshot_is/rayban
{
surfaceparm nonsolid
surfaceparm trans
qer_trans 0.5
{
map textures/hipshot_is/rayban.jpg
blendFunc add
rgbGen identityLighting
}
}
I think I've tried everything, but I just wont work. Im sure its something stupid and easy but I can't figure out what it is. I also think it worked once, but I'm not sure, I've tried various different textures, blend modes, new maps, even tried mixin' my own blend modes, which obiously didn't work.