Screenshots
wdm2 - seen at http://www.warsow.net
[lvlshot]http://www.planetquake.com/acid/images/wdm2e_01.jpg[/lvlshot]
[lvlshot]http://www.planetquake.com/acid/images/wdm2e_02.jpg[/lvlshot]
[lvlshot]http://www.planetquake.com/acid/images/wdm2e_03.jpg[/lvlshot]
some other wip stuff like..
my school
[lvlshot]http://www.planetquake.com/acid/images/proj_03.jpg[/lvlshot]
and other tests
[lvlshot]http://www.planetquake.com/acid/images/perf_01.jpg[/lvlshot]
[lvlshot]http://www.planetquake.com/acid/images/perf_02.jpg[/lvlshot]
[lvlshot]http://www.planetquake.com/acid/images/perf_03.jpg[/lvlshot]
[lvlshot]http://www.planetquake.com/acid/images/wdm2e_01.jpg[/lvlshot]
[lvlshot]http://www.planetquake.com/acid/images/wdm2e_02.jpg[/lvlshot]
[lvlshot]http://www.planetquake.com/acid/images/wdm2e_03.jpg[/lvlshot]
some other wip stuff like..
my school
[lvlshot]http://www.planetquake.com/acid/images/proj_03.jpg[/lvlshot]
and other tests
[lvlshot]http://www.planetquake.com/acid/images/perf_01.jpg[/lvlshot]
[lvlshot]http://www.planetquake.com/acid/images/perf_02.jpg[/lvlshot]
[lvlshot]http://www.planetquake.com/acid/images/perf_03.jpg[/lvlshot]
I was playing WDM2 for like an hour yesterday.
Nice level, but I think you should resist the temptation to make every entrance and exit available no matterwhere you are. In any given room, I can get to every entrance and exit without leaving the room. This kinda destroys the flow.
Nice level, but I think you should resist the temptation to make every entrance and exit available no matterwhere you are. In any given room, I can get to every entrance and exit without leaving the room. This kinda destroys the flow.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
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- Posts: 22175
- Joined: Sun Oct 14, 2001 7:00 am
well, i introduce myself here with some pics of my first q4 project. :greetz the round:
http://img396.imageshack.us/my.php?imag ... m131ez.jpg
http://img396.imageshack.us/my.php?imag ... m119um.jpg
http://img396.imageshack.us/my.php?imag ... m129jh.jpg
still WIP, working on portals, light, item and detail placement.
every suggestions are welcome...
:icon25:
http://img396.imageshack.us/my.php?imag ... m131ez.jpg
http://img396.imageshack.us/my.php?imag ... m119um.jpg
http://img396.imageshack.us/my.php?imag ... m129jh.jpg
still WIP, working on portals, light, item and detail placement.
every suggestions are welcome...

Looks like it. I think it would be much better looking if lit naturally from the sky especially in the last shot. Other than that, it looks like you have mapped before. This is pretty q2 if you ask me. I wonder how long it will take to really break away from the q2/3 style in q4?
It looks like you have an interesting layout, but I am sort of confused by the first shot. Is there something in between those two jp's or why are they pointing at eachother or what?
It looks like you have an interesting layout, but I am sort of confused by the first shot. Is there something in between those two jp's or why are they pointing at eachother or what?
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
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- Posts: 209
- Joined: Sun Mar 28, 2004 8:00 am
yep these shots contains only one ambient light...Fjoggs wrote:looks nice, I take it you've used a single ambient light in those screens? (apart from the first shot)
you`re right tooLenard wrote:Looks like it. I think it would be much better looking if lit naturally from the sky especially in the last shot. Other than that, it looks like you have mapped before. This is pretty q2 if you ask me. I wonder how long it will take to really break away from the q2/3 style in q4?
It looks like you have an interesting layout, but I am sort of confused by the first shot. Is there something in between those two jp's or why are they pointing at eachother or what?

the "sunlight" strain my nerves because it seems so that one light entitie works only in one skybox. (PVS?!)
the JP`s crossing each other but you will arrive the upper floor on the other side.
here a new shot with some more natural lighting and some items.

greetz
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- Posts: 12
- Joined: Sat Jan 22, 2000 8:00 am
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- Posts: 209
- Joined: Sun Mar 28, 2004 8:00 am
Kaz, you should convert that industry level over to Quake 4. Or at the very least you should make a Quake 4 level. Your "Saint CTF" level looked like it could have been made in Quake 4. I think that game would really fit your style.
The number 1 cause of death in games is panic.
[img]http://webpages.charter.net/sonicclang/small.jpg[/img]
[img]http://webpages.charter.net/sonicclang/small.jpg[/img]
Blocky Q4 "Volvo" style ;)
[lvlshot]http://www.planetquake.com/lukin/img/temp/lukin_q4dm1_a.jpg[/lvlshot]
[lvlshot]http://www.planetquake.com/lukin/img/temp/lukin_q4dm1_b.jpg[/lvlshot]
[lvlshot]http://www.planetquake.com/lukin/img/temp/lukin_q4dm1_c.jpg[/lvlshot]
[lvlshot]http://www.planetquake.com/lukin/img/temp/lukin_q4dm1_b.jpg[/lvlshot]
[lvlshot]http://www.planetquake.com/lukin/img/temp/lukin_q4dm1_c.jpg[/lvlshot]
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
Maybe he switched back to he good'ol gf2 while modeling, just for fun.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Finaly a map that looks bright=cool in the D3E, that looks very nice!
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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- Posts: 22175
- Joined: Sun Oct 14, 2001 7:00 am
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- Posts: 22175
- Joined: Sun Oct 14, 2001 7:00 am