It seems like everyone is posting beta's in the q4 discussion forum.. so I reposted there. Can someone close this topic and maybe redirect to the q4 forum?
Took a quick run thou last night like the layout seems like it will be fun to play.
The lighting does need some work as there are too many area's that are too dark.
The weopon pads fx thing needs to be moved down as the bottom of the affect is floating in air above the pad.
I know its minnor nit pick but had to find something besides the light levels.
Personally, I think all D3 level editing threads should be here rather than in Quake 4 Discussions. Just like how Q3 level editing threads are here instead of Quake III Discussions.
obsidian wrote:Personally, I think all D3 level editing threads should be here rather than in Quake 4 Discussions. Just like how Q3 level editing threads are here instead of Quake III Discussions.
i agree.
on a side note: i've played (and still do) the QIII version of this map. it's a great map and VERY fun in FFA. i'm sure this update is as fun as the first. btw, i'd have to agree that i too miss the green from the original version. (i don't have Q4, i'm just going by screenies)
You can reach RA via rocket jump, plasma jump (from hypberblaster ledge) or strafe jump off of the ledge directly across from ra.
Caulk is noted and will be fixed. When re-texturing a map with lots of brushes its easy to forget a brush face or two
Ill have another beta soon - this one will be much greener (like the original) have brighter ambient light, and fewer light sources to improve performance.