Inspiration

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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ppp
Posts: 96
Joined: Sun Feb 04, 2001 8:00 am

Inspiration

Post by ppp »

Found this place while surfing the Digg site

http://bathstonequarries.mysite.wanadoo ... INGTON.htm

Check out the pics in the Powerhouse section
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Foo
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Location: New Zealand

Post by Foo »

Burlington never fails to awe me.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
+JuggerNaut+
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Post by +JuggerNaut+ »

that's inspiring for a "typical" mapper? how interesting. i would have thought more elaborate structures or architecture would do it for you.
Grudge
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Post by Grudge »

Feels more like hl2 to me, but nice nontheless.
Yannoche
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Post by Yannoche »

Cool, it would suit True Combat too.
$NulL
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Post by $NulL »

Wow, nice one. Just as i was looking for rustic industrial inspiration.
sumatra
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Post by sumatra »

This definately looks exactly like one UT2004 level. :icon28:
SEY HAEF STOLN ITT !!!
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
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Hipshot
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Post by Hipshot »

Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Lukin
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Joined: Sat Jan 29, 2000 8:00 am

Post by Lukin »

sumatra wrote:This definately looks exactly like one UT2004 level. :icon28:
That's exactly what I thought when I saw those photos.
[lvlshot]http://www.unrealtournament.com/images/ut2004/maps/28b.jpg[/lvlshot]

IIRC similar theme was in one of "Painkiller" levels. I can't find a screenshot with the generator but it probably was the map from shot below.
[lvlshot]http://www.pcrules.com/Screenshots/PainKiller/Factory_3.jpg[/lvlshot]
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
cavefish
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Joined: Fri Mar 02, 2001 8:00 am

Post by cavefish »

As far as i know, Dennis "headshot" Kaltwasser, (still?) Lead Map Designer for Unreal Tournament, once lived in Essen, Germany - and there are a lots of Industrial Monuments (Zeche), like stated in http://www.dubtown.de/index.htm - maybe he got his inspiration from there? :icon25:
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