Kat wrote:Not bad for a 1st map, at least it's not a 'box'!
I'd remove the 'grill' texture you have in the ceiling or make it a feature; use it to cover skylights or similar for instance. Right now it's so fine detailed that you're loosing pretty much the whole effect due to distance draw optimisations (mipmapping?).
Those 'clone tubes' have an effect or are they just plain glass?
o yeh above it behind tht it is lights and wires 4 got to point it out
well i havent fully explained the plan of the map im makin. My intention is to create a Race CTF map. This how it goes....
You get spawned as usual..
grab ur weapons and get a flag each (yes theres more then 1 red flag.
then ur sent through a catapult to get launched onto the steep track.
theres a run up track at 1st to pick up speed and then u come to the collision part where u and ur enemies fight while racing.
Theres serveral parts of the track with traps obsicles and different routes the objective is to get to the other side of the track without dying get to ur teams finishline and cap to teleport bak to the beginning.
Heres the potential:
Camping is pointless: You can camp on the track its too steep and besides if u do camp sumhow ur team will lose cos u need to get to the other side to win.
No spawn frags: The enemy cannor reach your base so your base is the safest place to be.
Wall hack is pointless: cos u r going the same route like most people and you cant exactly w8 for sum1.
Weapons in middle of track: Losing ammo while racing Fear not at various stages theres health, weapons, ammo, even power-ups
Traps: 1 minute ur just finished a fight with a foe next you get smashed off the track and plunge into a pool of lava Hard Luck :P:D