1st Map in progress

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
Jehuty
Posts: 17
Joined: Sun Mar 16, 2003 8:00 am

1st Map in progress

Post by Jehuty »

Hi im currently making a map for ctf and im wondering by there 2 screenshots do any of u ave suggestions for inprovments in the spawn room

Image

Image

Thanks
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

Not bad for a 1st map, at least it's not a 'box'!

I'd remove the 'grill' texture you have in the ceiling or make it a feature; use it to cover skylights or similar for instance. Right now it's so fine detailed that you're loosing pretty much the whole effect due to distance draw optimisations (mipmapping?).

Those 'clone tubes' have an effect or are they just plain glass?
Anwulf
Posts: 93
Joined: Wed Jun 21, 2000 7:00 am

Post by Anwulf »

I'd suggest toning down the blue lighting myself, and using blue textures to mark the base. I agree with Kat about the grill. You could perhaps make the bases open to the sky or have some kind of glass ceiling/skylight.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

The scale looks relatively large. Maybe make your rooms smaller. How tall are those ceilings? They look huge (but could just the the screenshots). Average ceilings range from 128 units to 192 units high.

The floor and ceiling in the first screenshot look pretty plain. Break it up a bit with different heights, skylights, bits of pipes and other stuff. Mainly, it's just a huge room with not enough stuff in it. Make that room about 1/4 of the size and add some varying heights. Possibly add a second floor - remember, you have 3 dimensions to work with.

Unless you're mapping for some mod or something, those 3 armors in a row are a big no-no. Playability wise, you never want to have 2 or more "valuable" items placed in the same place - let alone 3 items and they are all the same. Just use 1 red and 1 yellow in a single average sided map and spread them on different areas of the map to prevent camping

Anyway, nice work on a first map.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Jehuty
Posts: 17
Joined: Sun Mar 16, 2003 8:00 am

Post by Jehuty »

Kat wrote:Not bad for a 1st map, at least it's not a 'box'!

I'd remove the 'grill' texture you have in the ceiling or make it a feature; use it to cover skylights or similar for instance. Right now it's so fine detailed that you're loosing pretty much the whole effect due to distance draw optimisations (mipmapping?).

Those 'clone tubes' have an effect or are they just plain glass?
o yeh above it behind tht it is lights and wires 4 got to point it out

well i havent fully explained the plan of the map im makin. My intention is to create a Race CTF map. This how it goes....

You get spawned as usual..

grab ur weapons and get a flag each (yes theres more then 1 red flag.

then ur sent through a catapult to get launched onto the steep track.

theres a run up track at 1st to pick up speed and then u come to the collision part where u and ur enemies fight while racing.

Theres serveral parts of the track with traps obsicles and different routes the objective is to get to the other side of the track without dying get to ur teams finishline and cap to teleport bak to the beginning.

Image

Image

Image

Heres the potential:

Camping is pointless: You can camp on the track its too steep and besides if u do camp sumhow ur team will lose cos u need to get to the other side to win.

No spawn frags: The enemy cannor reach your base so your base is the safest place to be.

Wall hack is pointless: cos u r going the same route like most people and you cant exactly w8 for sum1.

Weapons in middle of track: Losing ammo while racing Fear not at various stages theres health, weapons, ammo, even power-ups

Traps: 1 minute ur just finished a fight with a foe next you get smashed off the track and plunge into a pool of lava Hard Luck :P:D
Post Reply