mr bill
Posts: 1 Joined: Sat Nov 12, 2005 8:39 pm
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by mr bill » Sat Nov 12, 2005 8:45 pm
Nice server to play on, yet the rdy up thing is a pain. There are always a couple of people who don't rdy up, and with 12 people it's tough to determine who needs to be kicked.
Any chance of removing this?
Great forum also.
Denz
Posts: 2587 Joined: Thu Aug 17, 2000 7:00 am
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by Denz » Sat Nov 12, 2005 11:07 pm
so what you're saying here is that we need a good server to play on, is that it?
DooMer
Posts: 3068 Joined: Thu Dec 23, 1999 8:00 am
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by DooMer » Sat Nov 12, 2005 11:18 pm
Remove the ready system. I usually do it, but it doesn't save when the server reboots or crashes. turn off team auto switch too. It doesnt work right and causes more problems than it's worth.
shadd_
Posts: 2512 Joined: Tue Jun 28, 2005 4:02 pm
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by shadd_ » Sat Nov 12, 2005 11:26 pm
no kidding. other day on the server it auto readied the first game of ctf(we switched from dm) then it went back to the ready system next game.
of course then people haven't figured out that if you press f3 more than once it unready's you. plus you can't see who is ready or not.
frustrating. get 16 players on the server and can't get the fricken game started.
[size=75]i never meant to give you mushrooms girl[/size]
Hex
Posts: 190 Joined: Fri Oct 18, 2002 7:00 am
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by Hex » Sat Nov 12, 2005 11:43 pm
??
put si_warmup 0 in the server.cfg , works for me.
DooMer
Posts: 3068 Joined: Thu Dec 23, 1999 8:00 am
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by DooMer » Sun Nov 13, 2005 12:11 am
the command is si_useready, and it works fine. I dont have access to edit the config to make it save. denz has to.
Denz
Posts: 2587 Joined: Thu Aug 17, 2000 7:00 am
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by Denz » Sun Nov 13, 2005 1:23 am
DooMer wrote: the command is si_useready, and it works fine. I dont have access to edit the config to make it save. denz has to.
When the server is empty I will chage that. Right now the server is full.
Denz
Posts: 2587 Joined: Thu Aug 17, 2000 7:00 am
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by Denz » Sun Nov 13, 2005 5:00 pm
Ok it has been done.