Quake 4 server help...
Quake 4 server help...
Hey all!
I'm having some problems starting a dedicated q4 server. I used the sample cfg that is stickied in this forum, put it in my q4base folder, set up the command line properly, and i get this message in the console:
...initializing QAL
...calling LoadLibrary( 'OpenAL32.dll' ): failed
couldn't exec server.cfg
WARNING: idSession: triggering mainmenu watchdog
Is that a problem? Also, is the IP of the machine the address I give out if I want my friends to connect? Sorry for the dumb questions, never ran a server before. Any help would be greatly appreciated. Thanks!
I'm having some problems starting a dedicated q4 server. I used the sample cfg that is stickied in this forum, put it in my q4base folder, set up the command line properly, and i get this message in the console:
...initializing QAL
...calling LoadLibrary( 'OpenAL32.dll' ): failed
couldn't exec server.cfg
WARNING: idSession: triggering mainmenu watchdog
Is that a problem? Also, is the IP of the machine the address I give out if I want my friends to connect? Sorry for the dumb questions, never ran a server before. Any help would be greatly appreciated. Thanks!
Clan x9
signal
signal
Couldn't exec server.cfg looks like a problem. You made the server.cfg file in q4base right?
The IP address you give out has to be your public WAN address, not necessarily your machine's address since it could be a private LAN IP if you're behind a router. http://www.whatismyip.com
The IP address you give out has to be your public WAN address, not necessarily your machine's address since it could be a private LAN IP if you're behind a router. http://www.whatismyip.com
I tried that. it asks for the start and end range, i did 28000 to 28005. then it asks for protocol, and i set it on "both". for ip address, i put the LAN ip of the machine. then i enabled it, did a release/renew on the router, and then still nothing. ugh... why does this have to be so difficult.
Clan x9
signal
signal
On my linksys, port forwarding never seems to work. I have my game servers, or any server that I want outsiders to connect to, set up on the DMZ. When you set up a PC on the DMZ, it's completely exposed to the internet without any protection. The good thing is you dont have to fuck around with port forwarding, the bad thing is people could ruin your shit. Might be a good idea to turn it off when you're done with it.
To do this, plug your server into the DMZ port on the router. Connect to the router, go to Advanced > DMZ Host. enable it, then click specify IP behind the DMZ port. Put in an IP puch as 192.168.1.99. Then Go to your connection properties of your server and set up the IP address as 192.168.1.99, subnet 255.255.255.0, default gateway 192.168.1.1. Also click "Use the following DNS server addresses", and fill those in. To find your DNS addresses, connect back into your router, click Setup > Status, and put those DNS Servers in listed under WAN. This enables the DMZ and makes a static IP on your server instead of using DHCP.
To do this, plug your server into the DMZ port on the router. Connect to the router, go to Advanced > DMZ Host. enable it, then click specify IP behind the DMZ port. Put in an IP puch as 192.168.1.99. Then Go to your connection properties of your server and set up the IP address as 192.168.1.99, subnet 255.255.255.0, default gateway 192.168.1.1. Also click "Use the following DNS server addresses", and fill those in. To find your DNS addresses, connect back into your router, click Setup > Status, and put those DNS Servers in listed under WAN. This enables the DMZ and makes a static IP on your server instead of using DHCP.