ZTN beta
Re: ZTN beta
The FPS are far from perfect. Maybe because of the layout of the map, but i think the vis'ing could be optimized.Pro*Neo wrote:I have found this, http://www.casperchristophersen.com/DM_gelato_beta.zip
It is a beta version, but it is exactly like q3ztn, maybe the colours could be better, but the fps and size are perfect.
Re: ZTN beta
whats that about? even i run this at a constant 63Oeloe wrote:The FPS are far from perfect. Maybe because of the layout of the map, but i think the vis'ing could be optimized.
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Maybe it's your Geforce 125000 that gives you 60 FPS regardless of whether you render the entire map or only the part that you can see, but vis portals are in Q4 and they do their job like they did in Q3. Easy enough to test the amount of overdraw with the commands available for it.Runningman wrote:ive built 3 maps
the 4th is AEROWALK (complete) and i was STOPPED from releasing it. ive timedemo'd it with and without vis portals and caulk. so plz, tell me otherwise.
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i actually own a pci card, as in not express but 1999 style. so i feel everything, and i mean absolutely everything.
the game isnt even supposed to start up without an agp (accelerated graphics port). which is why your seeing some ppl complaining they cant play and not knowing why.
and i get 77fps offline.
the game isnt even supposed to start up without an agp (accelerated graphics port). which is why your seeing some ppl complaining they cant play and not knowing why.
and i get 77fps offline.
Well the map is well put together and I'm getting good fps.
You know, after playing Q3 again and coming BACK to Q4, I'm even more aware of how clumsy and slow Q4 feels. I especially felt it on ZTN. It lacks the sense of urgency because movement is that much slower. THERE IS NO EXCITEMENT IN Q4!
Oh and coming through the teleport on Q3 ZTN, it's easy to get acceleration for 2 jumps onto the RA shelf. In Q4 though, I can't seem to get enough acceleration. I can reach the shelf but not as smoothly.
You know, after playing Q3 again and coming BACK to Q4, I'm even more aware of how clumsy and slow Q4 feels. I especially felt it on ZTN. It lacks the sense of urgency because movement is that much slower. THERE IS NO EXCITEMENT IN Q4!

Oh and coming through the teleport on Q3 ZTN, it's easy to get acceleration for 2 jumps onto the RA shelf. In Q4 though, I can't seem to get enough acceleration. I can reach the shelf but not as smoothly.
Hmm i don't really have that problem. I can do both of the strafe pads series in the new APA map (which is nice btw) easily but not runningman's maps. Running speed is still 320 ups and you get the same acceleration as in Q3, same physics. The major difference in speed perception is that your player is 77 u high instead of 56 like in Q3. If there was a mod that changed the player bound box to Q3 size again, everything would probably feel just as fast as Q3. I'm not sure if this is a good idea though. Maybe the difference should be compensated by slightly increasing running speed...
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BTW, you can set your teleport target to give you a boost when you go through it - however, you shouldnt need to. You should maintain your existing speed when coming thru a tp.DRuM wrote:
Oh and coming through the teleport on Q3 ZTN, it's easy to get acceleration for 2 jumps onto the RA shelf. In Q4 though, I can't seem to get enough acceleration. I can reach the shelf but not as smoothly.