Quake 4 level design competition

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Quake 4 level design competition

Post by Kat »

http://www.doom3world.org/phpbb2/viewtopic.php?t=13044

Hardware prizes to be finalised but the comp officially starts Nov 1st thru to Dec 31st.

More details in the link above.
Last edited by Kat on Wed Oct 26, 2005 3:51 am, edited 1 time in total.
Grudge
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Post by Grudge »

Hmm, sounds interesting.
Oeloe
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Post by Oeloe »

Alright! Can't wait to see the results! :lub: :icon14:
xfoo
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Post by xfoo »

Don't really agree with the need to put the sponsors banners into the map.
Kat
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Post by Kat »

From what's been said it's doesn't have to obvious like the map that were done as 'showcase' maps with the massive VIA logo as brushwork. They just need to be 'somewhere', maybe even like the dopefish or that character on the underside of Q3DM16 - you only see it when you fall off.
Kat
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Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

If you've been having problems getting the logos or prepping them for use for the competition, you can now get a 'ready to use' pack from a download mirror I've added to me site. It's the only place you can get the pack atm but they'll be going up on D3W asap as well.
obsidian
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Post by obsidian »

I also put up a post on the Q4W news section, I think last week.

Now go build something, dammut!
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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roughrider
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Post by roughrider »

Wow. Now if I only had Q4 and some basic editing ideas for it, I could try and make meh a map.
Team *A51* Q3 & QL
Kat
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Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

Have you guys seen to prizes yet? They're worth a few bob!
[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
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