White Crosshair + some maps = crap

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twism
Posts: 20
Joined: Tue Nov 15, 2005 5:32 pm

White Crosshair + some maps = crap

Post by twism »

Hey guys, there are one or two maps that have white patches on the ground, I think where lights shine down on the ground. Anyways, this is really annoying as I use a white crosshair and do not wish to change the color. i think that white is the easiest for me to play with. so when ever I rail at some one on a lower level than me, I cant see the crosshair(if he is standing in one of those patches)

Is there any command to remove the shiny BS in the game??

I am currently using R_skipspecular which removes most of it, but not all.

if you wanna know what im talking about, load the remake of dm17(dont know the name) go to the upper platform, and aim down at the catwalk leading to the jump pad. The one that bounces you to the railgun. if r_skipspecular 1 isn't used, there should be a white patch that completly camo's the crosshair.....

Thanks guys..... any help/advice would be appreciated
Twis
Jenny
Posts: 144
Joined: Mon Oct 17, 2005 7:08 pm

Post by Jenny »

r_skipspecular is broke, it resets to 0 after warmup, map change, etc.. I have a bind for it so I press after warmup.. till patch comes.
NitrousFlare
Posts: 81
Joined: Sun Oct 30, 2005 6:32 am

Post by NitrousFlare »

just use green..
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Eraser
Posts: 19174
Joined: Fri Dec 01, 2000 8:00 am

Post by Eraser »

I use a yellow crosshair. Don't see why a different crosshair color is a problem :shrug:
Zyte
Posts: 888
Joined: Tue Aug 26, 2003 7:00 am

Post by Zyte »

+
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

NitrousFlare wrote:just use green..
To blend in with almost any part of the map on the Marine side of a CTF map? :dork:
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

I'm amazed n ogame has actually done the inverted colour crosshair still. Its so easy to do. It means that not matter what colour you aim at, it will always be visible (With the exception of some greys)
PARALYZER_
Posts: 26
Joined: Wed Nov 09, 2005 8:27 pm

Post by PARALYZER_ »

I also use white crosshair I do not like colored ones.

If your brightness is a bit high the surfaces will be really shiny/white.

You will notice this on THE ROSE, LONGEST DAY, NO DOCTORS.

I do not go higher than 1.5 in terms of brightness or it will be too shiny that it's almost blinding :)
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

o'dium wrote:I'm amazed n ogame has actually done the inverted colour crosshair still. Its so easy to do. It means that not matter what colour you aim at, it will always be visible (With the exception of some greys)
That's what i thought too. Perhaps a ring with inverted color and a white dot in the middle would be even better (i like a tiny crosshair).

I experimented with different colours in Q3 (CPMA) too, but i just went back to white.
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

crosshairs are for newbs
twism
Posts: 20
Joined: Tue Nov 15, 2005 5:32 pm

Post by twism »

Yeh, I know the r_skipspec resets, I also have a bind to set it

ok, so by the looks of things there is no solution, execpt using a difference color crosshair :(

I'll just stick around untill there is a solution.

Thanks for the help guys :P

Twis
twism
Posts: 20
Joined: Tue Nov 15, 2005 5:32 pm

Post by twism »

Hey guys... just teated it, and thnks PARALYZER_, I didnt know that brightness did that :(

It is way better now

Thnks
Twism
nexx
Posts: 2
Joined: Wed Nov 16, 2005 1:57 pm

Post by nexx »

In UT2004 i used a white dot with a thin black border. Worked brilliantly.
Not sure if you can use custom crosshairs in Q4 - I noticed there is a cvar that points to the .tga file, can you use your own file?
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DooMer
Posts: 3067
Joined: Thu Dec 23, 1999 8:00 am

Post by DooMer »

I dont think your custom crosshair will work on pure servers.
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