The longevity of custom mapping for quake3 has always existed for the fact that there is a replay value in them. What has always controlled the replay value is the bot support.
You can spend hours upon hours working on a map that may be beautiful and have great gameplay, but if people want to be able to play it, they have to find a server that's running it and has people on the server that will fight with them on it.
You make your map, and it gets run on a server, and people play on it against people. After a while people get bored on playing the map because some other new custom map was made that becomes funner to play on for them. Your map all of a sudden is sitting there dead, and not being played by anyone online or offline because they have no one to play against on it.
Games are bought for replay value by gamers.
Why spend countless hours on a map if someone is maybe going to play it a couple times, and never again.
Quake 4 was made to carry on the story line, and wasn't made to kill Quake 3 Arena which is made for multiplayer with modification.
It's rather terrible to see so many mappers here turn there back on quake3 where they can make a map that will be played over and over by many people for many years to come because it has replay value.
I thought this was Quake3world.
Quake 3 Custom Maps Fight back
Well, of course its Quake 3 Word, but since Quake 4 is the 'new' Quake, its hard not to move there after a while, and/or atleast make a few or one map. I however agree that Quake 4 isn't as good as Quake III in multiplayer, and that it sucks that there isn't bots. Probably the one reason why I woulden't make a Quake 4 map in a while, no one plays the maps and to have fun with it myself I need bots.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Quake 3 Custom Maps Fight back
I map(ed) for myself primarily. If people actually played my map, that was just a cherry on top. At least, that's how most unsuccessful mappers deal with the trauma of not getting any server time.Voice wrote:Why spend countless hours on a map if someone is maybe going to play it a couple times, and never again.
black & white blanket logic
Re: Quake 3 Custom Maps Fight back
It's quake3world and quake4world. I obtained the Q4W domain and, instead of taking the tempting option of starting up seperate forums and being completely independant of this place, I decided to let Q3W host the forums for Q4W as well. As far as I'm concerned, being heavily affiliated with Q4 is highly beneficial for this site, as it was in VERY bad decline before Q4 rolled out, and now it looks pretty healthy.Voice wrote:I thought this was Quake3world.
As for the rest of your point, when the Q4 SDK finally gets released, if it's not too late, then mappers will also become concerned with mapping for Single Player.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
Yea, it can't be a bad thing having this forum strongly connected to the Q4 community/game. Its like with CSS and HL2, after a while, its just fun trying a new engine for the same brand.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe