Quake 4 Retail Patch v1.0.4 (Windows) + SDK

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brisk
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Quake 4 Retail Patch v1.0.4 (Windows) + SDK

Post by brisk »

http://www.fileshack.com/file.x?fid=8003

QUAKE 4(tm) 1.0.4.0 Update README

Last updated 11-09-2005

Please note that in-game console commands are not supported by Activision(r).

This update for QUAKE 4 addresses issues found in both multiplayer and single player since the release of the game. A complete list of changes and additions is included below. For future updates and more information about the game, please visit the official game website at http://www.quake4game.com

If you require additional QUAKE 4 technical support, please see the help system that is included with the game, or visit the official game website at http://www.quake4game.com

NOTES FOR MOD USERS:
It is recommended that any user modifications that have been installed to the QUAKE 4 directory be removed before installing this update. These modifications are not supported by Activision and may not be compatible with some of the new features that are included in the patch.


FIXES & UPDATES IN 1.0.4.0:

GENERAL:
- Copied map files can now be overwritten/deleted without quitting first.
- The console command "com_allowconsole" will stay set after leaving the game.

INTERFACE:
- Improved Game Browser sorting and filtering: You can sort by up to three criteria, which will be displayed just under the server list, with the more recently clicked criteria sorting first. For example, to sort by ping time, then number of players, then gametype, click them in the reverse order:
Click "GAMETYPE," then "PLAYERS," then "PING." The server list will be sorted by the fastest ping, then the servers with the fewest players, then the gametype.
Clicking a category more than once will keep its position as
the primary sorting criteria, but will change the sorting order.
After cycling through all available sort types, clicking the category a final time will remove it from the sorting. Each criteria has specific behavior with one or two clicks, as listed:
Favorite Server: Display only favorites, or only non-favorites.
Password Enabled: Display only locked server, or only unlocked servers.
Dedicated Server: Display only Dedicated servers, or only Listen servers.
Punkbuster Enabled: Display only PB-enabled servers, or only PB-
disabled servers.
Server Name: Sort server names A to Z, or Z to A.
Ping: Sort by ping Low to High, or High to Low.
Players: Sort by Players High to Low, High to Low (non-full), Low to High, or Low to High (non-empty).
Gametype: Sort by Deathmatch, Team DM, Tournament, CTF, or Arena CTF.
Map: Sort by map CTF1 to DM9, or DM9 to CTF1.

- The Game Browser now displays more than 1000 servers.
- Fixed a problem with the refresh time on the Game Browser.
- Added a Game Browser filter for full or empty servers.
- Players can now connect to a server while the Game Browser is refreshing.
- Game Browser sorting will display the correct server information without the need to refresh the list.
- Clicking anywhere on the scrollbar except the button itself will advance a page up or down instead of shifting to that position.
- Non-full server sorting now disregards full servers.
- Game Browser hover window updates when sort order is changed.
- Fixed a Game Browser slowdown issue with high numbers of servers.
- Added Game Browser server list scrolling with the mousewheel, keyboard arrows up/down, and keyboard Page Up/Page Down.
- The Game Browser hover window will only appear when mousing over a highlighted server.
- Sorting by server name will now ignore colored names, brackets, etc.

MULTIPLAYER:
- The dedicated server window will now be titled with the si_name setting instead of "Quake 4".
Last edited by brisk on Wed Nov 16, 2005 6:09 pm, edited 1 time in total.
brisk
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Post by brisk »

Oh, and the SDK is now available too.

http://www.fileshack.com/browse.x?cat=3215
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DooMer
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Post by DooMer »

YAY
PARALYZER_
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Post by PARALYZER_ »

Awesome news thank you brisk!
rgoer
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Post by rgoer »

lol beat my announcement by seconds, I shouldn't have bothered cleaning up the other stickies first
jester!
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Post by jester! »

Ah the SDK! Wicked. :icon25:

I am curious about this.
Please note that in-game console commands are not supported by Activision(r).
Does that mean if you break your cfg dont come crying, which I doubt anyone would, or does it mean, if a command doesnt work now its not going to work later? Specifically using _impulseX with other commands on one line. :confused:

Hmm that goes for all the console commands really.

Either way, thanks for the quick SDK release. :icon32:
[TJD]Rico
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Post by [TJD]Rico »

If those patch notes are exhaustive, it has to be just about the most pointless patch ever. Oh, great, they fixed the minor annoyance that is the game browser, but not the far larger problem of horribly broken third party map & mod support. Super.
Oeloe
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Post by Oeloe »

Wth! Did they only fix GUI stuff? If everything beneath the surface is untouched, this patch isn't worth much (anything). :icon13:

Nice to have the SDK though. Let the modding begin. :)

Other f*cking mirror already plz! :mad:
wviperw
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Post by wviperw »

Well, I'm guessing they were ready to release the SDK and figured they might as well at the same time release some kind of patch with it. So I'm *hoping* this isn't yet the "major" patch and that the "major" patch is imminent.

I may be wrong.
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Victrix
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Post by Victrix »

Pathetic. Insulting.
jester!
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Post by jester! »

Please. Its not the end of the world.

I havent given anyone a free run on letting percieved errors slide but honestly, the people who stick around in this game are not going to play vq4, they are going to play mods, even if its basic q4 with some osp like tweaks.

SDK > All.

Ill be downloading it when I get home from work and checking things out but that its out is enough to get me happy about things.

EDIT: I hope I am jumping to conclusions but this line doesnt bode well for any serious fix...

Please note that in-game console commands are not supported by Activision(r).
Last edited by jester! on Wed Nov 16, 2005 6:37 pm, edited 1 time in total.
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Foo
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Post by Foo »

Bittorrent up here
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Don Carlos
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Post by Don Carlos »

No maps :/
But no matter, give it a few months, or they will release a christmas present :D
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jester!
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Post by jester! »

LOL maps?! Has it even been a month? I wouldnt hold your breath for maps thats for sure. Maybe I dont expect much but the community is what is going to make this game shine.
Ground_Zero
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Post by Ground_Zero »

brisk wrote:Oh, and the SDK is now available too.

http://www.fileshack.com/browse.x?cat=3215
Let the real games begin :icon31:
Techx
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Post by Techx »

Ground_Zero wrote: Let the real games begin :icon31:
let the coding begin :p
Oeloe
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Post by Oeloe »

wviperw wrote:I may be wrong.
No you may not!

I uploaded the patch to planetquake3.net, so hopefully they will put it on the planetquake4.net front page soon.
Ground_Zero
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Post by Ground_Zero »

Techx wrote:
Ground_Zero wrote: Let the real games begin :icon31:
let the coding begin :p
Hehe, oh yeah, forgot about that. arQon, where are you? I'd better not catch you on any forums. You need to be working your butt off so we can have fun. :icon25: :lub:
Tormentius
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Post by Tormentius »

Foo wrote:Bittorrent up here
Thanks Foo :icon14:
{uZa}FreakOfNature
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Post by {uZa}FreakOfNature »

This is a joke right? They just decided not to mention the "Under the hood" stuff I hope. If downloading of maps in game is STILL broken I'm gonna scream.
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Foo
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Post by Foo »

Closed in preference of the announcement thread.
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