New Doom 3: Resurrection Of Evil Trailer
New Doom 3: Resurrection Of Evil Trailer
View the new trailer here:
http://www.filerush.com/download.php?ta ... railer.mov
Also some new screenshots here:
http://pcmedia.gamespy.com/pc/image/art ... 556286.jpg
http://pcmedia.gamespy.com/pc/image/art ... 557317.jpg
http://pcmedia.gamespy.com/pc/image/art ... 558411.jpg
http://pcmedia.gamespy.com/pc/image/art ... 559270.jpg
http://pcmedia.gamespy.com/pc/image/art ... 600223.jpg
http://pcmedia.gamespy.com/pc/image/art ... 750107.jpg
http://pcmedia.gamespy.com/pc/image/art ... 751998.jpg
http://www.filerush.com/download.php?ta ... railer.mov
Also some new screenshots here:
http://pcmedia.gamespy.com/pc/image/art ... 556286.jpg
http://pcmedia.gamespy.com/pc/image/art ... 557317.jpg
http://pcmedia.gamespy.com/pc/image/art ... 558411.jpg
http://pcmedia.gamespy.com/pc/image/art ... 559270.jpg
http://pcmedia.gamespy.com/pc/image/art ... 600223.jpg
http://pcmedia.gamespy.com/pc/image/art ... 750107.jpg
http://pcmedia.gamespy.com/pc/image/art ... 751998.jpg
Wow
I really enjoyed that trailer.
The grabber is great. You can actually pick up cherubs (the flying baby things) and throw them around. Not to mention that the visual effects just surrounding the use of the grabber make it look cool.
Also, the new marine/technician/whatever you are in this one is very cool.
He's thinner/older than DOOM 3's marine, but still has that awesome vulnerability factor. Very true to the spirit of DOOM and fresh at the same time. The same can be said for his armor/uniform. It's very similar to the DOOM 3 set, but it is changed in color and it seems like the shoulders might be different, too.
Anyway, the game looks very cool. I look forward to it very, very much.
The grabber is great. You can actually pick up cherubs (the flying baby things) and throw them around. Not to mention that the visual effects just surrounding the use of the grabber make it look cool.
Also, the new marine/technician/whatever you are in this one is very cool.
He's thinner/older than DOOM 3's marine, but still has that awesome vulnerability factor. Very true to the spirit of DOOM and fresh at the same time. The same can be said for his armor/uniform. It's very similar to the DOOM 3 set, but it is changed in color and it seems like the shoulders might be different, too.
Anyway, the game looks very cool. I look forward to it very, very much.
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they were even pants compared to Max Payne 2Eraser wrote:I certaily hope they did because the object physics in Doom3 were pants compared to HL2.Mogul wrote:It's not great. Perhaps it'll be improved in the expansion?
Loved Doom3 though and I'm psyched for the expansion

oh and whats the point of ragdoll death sequences when the bodies disappear after 2 seconds

[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
Thats what i was thinking.
Whats the point of giving us this cool gun to pick bodies up with and stuff, if the body will vanish before we even switch to the weapon? Do the demons suddenlys NOT start vanishing?
IMHO, they should of vanished after time, yes, to save on frame rate, but stayed there a while. And zombies should never vanish, only gib.
Remember when the zombies came back to life? THAT was awsome...
Whats the point of giving us this cool gun to pick bodies up with and stuff, if the body will vanish before we even switch to the weapon? Do the demons suddenlys NOT start vanishing?
IMHO, they should of vanished after time, yes, to save on frame rate, but stayed there a while. And zombies should never vanish, only gib.
Remember when the zombies came back to life? THAT was awsome...
I've not looked into it for D3 but I seem to recall RtCW had a cvar that you could set to stop bodies dissappearing on you, so I'd guess D3 has one. I think they implimented that dissappearing act for performance reasons rather than 'artist' ones (not sure if dead bodies polygons are culled from view - which they didn't do in RtCW).
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