Screenshots
Yeah I mentioned the lighting / contrast issue. Its just a few hours in to it so it'll be tweaked. My fps are locked at the cap tho with my settings on high. No light overlapping at all. I'd love to get a cel shaded texture set to work with again, I'll have to make the best with what I've got available. Although I don't want it to look identical to the q3 version by the time Im done with it.
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It looks like some quality brushwork with consistent texturing but to me it doesn't look like a nice environment to play in (too 'sterile'). On the one hand everything is grey but on the other there are way too many contrasting horizontal and vertical bands... Imho all the contrasting bits in the Q4 textures is one of the reasons why everything is so hard on the eyes in Q4 (compared to Q3 which looks cleaner).
Just got back from a very long vacation from the doom 3 editor, back and now in Q4. Been about 7 months, and when I left I wasn’t very good. So started a little 1v1 map to remind my self of the editor and just finished half of one room, but wanted to get some feedback on the textures. My worst area is texturing and getting everything to match and look right. So if you can critisize the screen below to your fullest extent I would be very grateful.


The only things I can see are lighting, and a few odd textures. That ramp at the bottom isn't doing much for you, open Q3dm1 and check out the steps there, and then add a clip brush over the steps so it doesn't mess movement up.
As for the lighting, try and use ambient for the whole level like it looks you have here, but then also place a single bright light in the center of this outdoor area to cast some nice shadows.
As for the lighting, try and use ambient for the whole level like it looks you have here, but then also place a single bright light in the center of this outdoor area to cast some nice shadows.
been far too long since i last posted here, so here goes.. a few shots ;o
a q4 WIP (paused ;O)
[lvlshot]http://www.planetquake.com/corsair/scre ... /cccr3.jpg[/lvlshot]
*deleted 2 images of q4 VIA/D3W competition map*
also did some q3 stuff before q4 was released, given the lack of massive ammounts of time they're left as they are, for now. (they're rather large shots tho.., so ill just link them
Oversized industrial complex; (any speculation about scale size or whatever will be an understatement)
http://www.planetquake.com/corsair/scre ... m/bawk.jpg
http://www.planetquake.com/corsair/scre ... /bawk2.jpg
http://www.planetquake.com/corsair/scre ... /bawk3.jpg
Gothic themed map;
http://www.planetquake.com/corsair/scre ... ot0000.jpg
comments are welcome, especialy if someone has experience with such loony layouts as the one i displayed above
edit; yer quite right kat ;p
a q4 WIP (paused ;O)
[lvlshot]http://www.planetquake.com/corsair/scre ... /cccr3.jpg[/lvlshot]
*deleted 2 images of q4 VIA/D3W competition map*
also did some q3 stuff before q4 was released, given the lack of massive ammounts of time they're left as they are, for now. (they're rather large shots tho.., so ill just link them
Oversized industrial complex; (any speculation about scale size or whatever will be an understatement)
http://www.planetquake.com/corsair/scre ... m/bawk.jpg
http://www.planetquake.com/corsair/scre ... /bawk2.jpg
http://www.planetquake.com/corsair/scre ... /bawk3.jpg
Gothic themed map;
http://www.planetquake.com/corsair/scre ... ot0000.jpg
comments are welcome, especialy if someone has experience with such loony layouts as the one i displayed above
edit; yer quite right kat ;p
Last edited by corsair on Sun Nov 20, 2005 7:52 pm, edited 1 time in total.
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Good to see others doing some comp stuff.. don't forget to grab the logo pack.corsair wrote:I abbandoned it for now, heh, it was too big and quite too linear, might make a dm map of it later - I already got a new layout in radiant atm ;]Kat wrote:Are you sure you want to be publically showing that around if it's for the Q4 comp?
[lvlshot]http://img264.imageshack.us/img264/1592/shot02118mb.jpg[/lvlshot]
Last edited by AEon on Mon Jan 18, 2010 10:05 am, edited 1 time in total.
Reason: Refreshed lvlshot code of images.
Reason: Refreshed lvlshot code of images.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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