I'm glad that, like in your Q3-sets, you included plenty of generic textures.
Very versatile.
They lend themselves to be easily used across more awkward brush-constructions, unlike the finnicky Q4 stock ones, which mostly force you to apply them to brushes of the same dimensions as the textures.
arrgh... now I'm really pissed cuz I can't design for Q4 with this crappy slow PC.. with such nice textures available it's now even harder to sustain...
I dont liek them, if i'm honest. I dont know why, they look the same as your other textures. A lot of detail but at the same time, way to bland. Its like rusted metal, but the rest has no depth. I could oforgive this on older textures with older engines but now you have local height and specular as well as diffuse to help you out...?
O'dium,
I understand what you mean and you're probably right, but, it doesn't really matter.
I learned my lesson with e6 that no one cares about the smaller details as long as the overall effect you're after is there.
The most important thing is the overall looks of the level once textured since when playing those details are lost.
With the (lack of) free time I have these days I decided to go less into details and just get something that I think is simple yet cool out there for those who appreciate it can use it.
I think most people are satisfied with the set so far and that's all that matters to me. I don't expect everyone to like anything I do; that's perfectly fine with me.