"Headfirst For Heroes" ODQ4CTF1 BETA map

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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o'dium
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"Headfirst For Heroes" ODQ4CTF1 BETA map

Post by o'dium »

Ok guys, this one is the next test. The base is the same, so is the middle bit, i haven't touched it. I've been working on a vortex portal style effect that the teleporters will use. Now to see it in action, use the bottom central jump pad, this will take you to the middle section (25% done if that so ignore this place). Unfortunatly, once your there you will have to kill yourself to get back :p

Also, remember that you should only spawn as a marine ;)

Thanks guys.

http://www.quake2evolved.com/files/odq4ctf1_beta3.zip

Image

So feedback once again on item placement, and on the portal, thanks.
o'dium
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Post by o'dium »

BOLLOCKS.

Whoever said that save bug was fixed LIED. Because its an old version of the tele...

Give me 5mins, sorry... Damn fucking buggy piece of shit...

ALL I WANT IT TO DO IS SAVE...

////////////////////////////////////////////////////////////////////////////////////

Ok, sorry about that... The links back up. The damn editor is so fucking buggy... Links back up now. If you dont have the correct spelling of "heroes" in the map name, then sorry but you have the old file :( Damn this editor.
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Hipshot
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Post by Hipshot »

The screenshot tells a great looking story.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
o'dium
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Post by o'dium »

Hipshot wrote:The screenshot tells a great looking story.
???
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Hipshot
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Post by Hipshot »

o'dium wrote:
Hipshot wrote:The screenshot tells a great looking story.
???
Hehe, I don't know why I wrote that, it can't even be near any correct grammar. What I meant is that it looks good when lookin at that screen. And now when I looked closed I can say that it looks good in game too, and holds a decent FPS too. The only problem as I can see, is that I hate that ugly sky. And the fact that its a beta and I can't play it against any humans or bots.

[lvlshot]http://img148.imageshack.us/img148/1720/shot000031ih.jpg[/lvlshot]
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
o'dium
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Post by o'dium »

Your a god with the sky boxes, anything to suggest? I cant stand the sky either :(

As for the BETA, yeah i know, we ll i'm working on the central area now, and its quite difficult, but I'm sticking to it.

EDIT: What about the teles?
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Hipshot
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Post by Hipshot »

I would have created a planet not to far not to close, and probably some nice effects around that. But one must also understand that since Q4 is so new, and people want MP-FPS bad, its probably just better sticking with this sky, or trying to find another static but with a better starfield.

Uhm, I know nothing about gameplay really, so I can't tell if the teles are bad or good, but they look ok.

I saw the middle section btw, looked 'not so complete' ;)

Are you going to 'hide' the bases from each other to save fps? Thats why you have the teleports?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
o'dium
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Post by o'dium »

Well, I wanted a more Quake 3 TA style CTF game, fast and serious. I could of made the two bases together wit ha lack of middle area, but it would of been to small and i risked drawing to much at once. This way, it keeps true to the TA style of vortex portals between the bases and central area, keeps it fast but isn't to small either.

I was thinking about sky boxes. I'm also thinking about whether or now i should use a portal sky with a planet in? I was thinking of having Earth on the human side and stroggos on the strogg side...
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Hipshot
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Post by Hipshot »

Yea, something like that could be cool, like having this 'base' in the middle of the two worlds. Another cool thing, would be to create the bases with a different texture palette, this for human and maybe a more savage for the strogs... but once again, you need to save on the effects to up the FPS.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
o'dium
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Post by o'dium »

Ok. Got sky portals working but particles still draw in front of them from elsewhere in the map for some reason, so i'll fix that after work. The sky portals are now a bit more detailed than before, plus they have team nebula:

[lvlshot]http://www.quake2evolved.com/odium/odq4ctf1_shot_1.jpg[/lvlshot]

[lvlshot]http://www.quake2evolved.com/odium/odq4ctf1_shot_2.jpg[/lvlshot]

Plus if you look up, you get a nice pic of the moon, because your halfway between the bases:

[lvlshot]http://www.quake2evolved.com/odium/odq4ctf1_shot_3.jpg[/lvlshot]

I'll fix that bug later and finish up on geometry then i'm done.
+JuggerNaut+
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Post by +JuggerNaut+ »

that looks sick man. great work!
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Hipshot
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Post by Hipshot »

I think you need to tweak the light a bit on the moon there, looks to bland. Actually, so does the earth, increase the light and contrast...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Lukin
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Post by Lukin »

The base is too tight, there is no flow except flying through teleporters.
You've got to watch your steps all the time or you fall into the void or step on a jumppad.
Make the floors wider and then it should be ok.
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
o'dium
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Post by o'dium »

Hipshot wrote:I think you need to tweak the light a bit on the moon there, looks to bland. Actually, so does the earth, increase the light and contrast...
They are 1024x1024, i didn't want to add multiple high res images for diffuse spec and local, but i may just say the hell with it. ATM its just diffuse.
Lukin wrote:The base is too tight, there is no flow except flying through teleporters.
You've got to watch your steps all the time or you fall into the void or step on a jumppad.
Make the floors wider and then it should be ok.
Thats the point.
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Hipshot
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Post by Hipshot »

o'dium wrote: They are 1024x1024, i didn't want to add multiple high res images for diffuse spec and local, but i may just say the hell with it. ATM its just diffuse.

Well, just tweak the colors/brightness in photoshop, and then apply the planets without any advanced shaders. I don't see why you would need any advanced effects on those as long as they are static and there's no other lights shining on them. I take the 'map' don't emit light out on the portal sky? I haven't worked more than like, 2min with the D3E, so I know nothing, but my next map will be a Q4 map, and I plan to use a pretty 'expensive' skyportal mostly for testing puroposes so everything you can tell me would be nice.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
o'dium
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Post by o'dium »

The sky portal uses lights of course, but you cant light your world from a light in the sky portal. Doesn't work that way.
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Hipshot
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Post by Hipshot »

I meant the other way around, but ofc that can't be tru. Forgott that the portal wont be affected since its projected...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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