Programming forum merged into level editing

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eepberries
Posts: 1975
Joined: Mon Jan 24, 2005 10:14 pm

Programming forum merged into level editing

Post by eepberries »

Sorry this is so close to spam, but wtf is this shit?
U4EA
Posts: 2894
Joined: Sun Nov 26, 2000 8:00 am

Post by U4EA »

It's that tarry kind of sticky shit that's really hard to wipe.
glossy
Posts: 2282
Joined: Tue Apr 30, 2002 7:00 am

Post by glossy »

at least they could update the forum name listing thingy, because we currently have no forum at all for programming.
Turbanator
Posts: 883
Joined: Wed Jun 08, 1983 7:00 am

Post by Turbanator »

post all coding shit in gd for now, unless is q3dev related, then in lem.... until the source goes public, then we'll open the forum up
4days
Posts: 5465
Joined: Tue Apr 16, 2002 7:00 am

Post by 4days »

have you spoken to timbo or anyone about it?
Timbo
Posts: 171
Joined: Sat Jun 10, 2000 7:00 am

Post by Timbo »

No :p
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seremtan
Posts: 36015
Joined: Wed Nov 19, 2003 8:00 am

Post by seremtan »

Kaziganthe wrote:temp merged until q3src comes out.

But yeah, it's kinda shitty.
That won't be another year now I think. id just sold another license to some guys recently. So, expect another generic WW2 shooter some time around Xmas.

Oh, and if any l33t coders (inolen? JazzD?) around here are planning to fiddle with q3src, here's my wish list:

- per-pixel dynamic lighting
- native normalmap support
- HL2-style cubemap support (i.e. entity-based rather than shader-based)
- node-driven bot navigation a la UT2K4
- more particle fx
- HDR

:icon25:
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