surfaceparm nodamage - sound.

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
User avatar
Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

surfaceparm nodamage - sound.

Post by Hipshot »

Hmm, when using the nodamage parm, to avoid the player taking falldamage, the there's no sound for the surface, no walksound. Is there a way to 'add' the sound again? I tried using like surfaceparm metal, still didn't work.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Post Reply