Galang, final version

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Lukin
Posts: 349
Joined: Sat Jan 29, 2000 8:00 am

Galang, final version

Post by Lukin »

Not much changed since last beta - I added more spawnpoints and changed MH respawn time to 60 secs. Also, I added some sounds here and there, forget to mention it in a changelog :p
It's on ClanBase and CAL :)
DOWNLOAD

Image

Thanks for suggestions and support :icon25:

P.S. The pack also contains a remix of "Galang" with slighty different item placement (made by son).
Last edited by Lukin on Wed Nov 30, 2005 1:39 pm, edited 1 time in total.
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jester!
Posts: 969
Joined: Mon Oct 31, 2005 1:55 am

Post by jester! »

ohnos double post! :p
{uZa}FreakOfNature
Posts: 151
Joined: Thu Oct 20, 2005 2:18 am

Post by {uZa}FreakOfNature »

Yay! Thanks Lukin. This continues to be a favorite on our server.
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DRuM
Posts: 6841
Joined: Mon Oct 28, 2002 8:00 am

Post by DRuM »

I hear this map could be the new 'ztn' so to speak.
Ground_Zero
Posts: 51
Joined: Thu Oct 27, 2005 5:24 pm

Post by Ground_Zero »

all I can say is wow. Way to go dude, you took my suggestions way beyond what I expected, and now you have a huge success that's being played on every major ladder. I can tell this is just the beginning for you, so keep them comming! :evil:
Lukin
Posts: 349
Joined: Sat Jan 29, 2000 8:00 am

Post by Lukin »

Image Image
Thanks guys, now I feel real pressure when I'm thinking of my second map ;) That's the price of fame I guess...

Jokin' of course. My next level should go into beta stage in the next week, so stay tuned.
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DooMer
Posts: 3068
Joined: Thu Dec 23, 1999 8:00 am

Post by DooMer »

Excellent map
Dr4ch
Posts: 96
Joined: Thu Nov 03, 2005 6:36 pm

Post by Dr4ch »

Until now i just tried some jumps on localsv. but i like the style and the complexity so far.nice use of lightdetail, thank u for proving its not that hard to understand :)
On my crappy machine it still drops some minor fps on some places but I have really low-end stuff.
Lukin
Posts: 349
Joined: Sat Jan 29, 2000 8:00 am

Post by Lukin »

Dr4ch wrote: thank u for proving its not that hard to understand :)
Yeah, I followed your tutorial. Thanks for that.
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