To rust or not to rust

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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It looks better...

 
Total votes: 0

Lukin
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Joined: Sat Jan 29, 2000 8:00 am

To rust or not to rust

Post by Lukin »

In this post Shallow suggested to get rid of a rusty decals from my Q4 map called "Galang". Initially I though it's a bad idea, so I replied "a rust is a must". But when I wondered more about this I wasn't so sure. Help me decide: the 'sterile screenshots' look better or those with a rust?

[lvlshot]http://www.mojobin.com/temp/compare1_norust.jpg[/lvlshot][lvlshot]http://www.mojobin.com/temp/compare1_rust.jpg[/lvlshot]
[lvlshot]http://www.mojobin.com/temp/compare2_norust.jpg[/lvlshot][lvlshot]http://www.mojobin.com/temp/compare2_rust.jpg[/lvlshot]
[lvlshot]http://www.mojobin.com/temp/compare3_norust.jpg[/lvlshot][lvlshot]http://www.mojobin.com/temp/compare3_rust.jpg[/lvlshot]
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Hex
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Post by Hex »

I like the rust.
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Hipshot
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Post by Hipshot »

Looks to clean without, dosen't match the Q4 feeling...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Yannoche
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Post by Yannoche »

yeah rust it! (please)
whoot?!
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Survivor
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Post by Survivor »

The rust makes it nicer
scythe
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Post by scythe »

The rusty look is definitely more Q4. Matches better with the weapons and player skins.
Shallow
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Post by Shallow »

The rusty look is common in Quake, but it is far from universal in Quake 4. Sticking rusty decals on top of brand new panels makes no sense at all: I mean, if you had a new kitchen fitted and came home the next day to find it covered in rust, you'd wonder what the hell was up.

There are plenty of maps in Q4 using textures like these, which don't have rust decals everywhere - the Nexus Hub is a good example. I love my grime as much as the next man, but it does not belong on top of these textures.

EDIT: Have you tried leaving just the blood on the floors by the way? It's mainly the dribbly oil-like stains on the walls that look wrong to me.
dnky
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Post by dnky »

I find textures in Q4 can look 'odd' without decals applied. I appreciate Shallow's observation, and have no opinion really as to whether to apply rust decals or not....other than to comment on the fact that generally textures look better with decals than without....be it rust, blood, dirt, doesn't matter.
Whatever....
xchaser
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Post by xchaser »

without it just looks like d3 plz rust it. and if you ever make more maps plz make them with a q2 theme.
|-----|
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Hipshot
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Post by Hipshot »

I agree with shallow, that it's not very realistic. But then, what is in the Quake-universe?

Its a great feature that Quake features decals, that really makes mapping more ejoyable, overlays and decals is, as far as I can see it, one of Source strongest features, since you can use just so many and deform however you like.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Lukin
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Post by Lukin »

Shallow wrote:Sticking rusty decals on top of brand new panels makes no sense at all: I mean, if you had a new kitchen fitted and came home the next day to find it covered in rust, you'd wonder what the hell was up.
I see your point. I agree it looks unrealistic, but those sterile textures doesn't like a real world too. The map without rust looks OK to me, not better or worse than with decals (maybe a little more repetitive) - that's why I started the poll.
BTW it's not so impossible to have "a rust" on the new sink, though it's not a real rust then, but some kind of sediment. Anyway it looks alike ;)
EDIT: Have you tried leaving just the blood on the floors by the way? It's mainly the dribbly oil-like stains on the walls that look wrong to me.
I tried. See shot #3.

All in all the rusty decals will stay. It's the power of democracy ;) Thanks for sharing opinions.
xchaser wrote:and if you ever make more maps plz make them with a q2 theme.
Sorry m8, I've got different plan. Hopefully l4dm2 will look similar to this:
[lvlshot]http://images3.deviantart.com/i/2005/155/e/2/Silent_Garden_by_tiger1313.jpg[/lvlshot]
source

Will be hard becuase I always start with a layout, then I add a theme, but I'll try. ph34r!!!
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reptile
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D

Post by reptile »

Hex wrote:I like the rust.
dOUBELS....I also..but it has surely some t4 style.::)
I want to see more med evil styled maps.-..
Orry ..i druhnk 6 half beers and i'm seroulsy drunnk...
But looks good so far...
jester!
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Post by jester! »

If I played with textures that looked like textures I would want the rust. so rust it is. :p
obsidian
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Post by obsidian »

Lukin wrote:[lvlshot]http://images3.deviantart.com/i/2005/155/e/2/Silent_Garden_by_tiger1313.jpg[/lvlshot]
source
/smacks head

For a second there, I thought that was done on the source engine.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Hipshot
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Post by Hipshot »

/me though it looked like Scource too, the square-ish still detailed and shaded graphics...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Oeloe
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Post by Oeloe »

I think it's just those Q4 tech textures that are the problem. :/ They are not abstract enough for my taste - i dunno if this makes sense, but i think there is an important difference between textures designed for SP or MP. MP textures should be more universally usable because of the various shapes an arena can have.

It could also be my own preference for relatively clean textures that i like to see as a compromise between playing with high detail gfx and reasonable visibility. ;) I like the texturing Donkey uses in some of his maps for instance.

The maps i like best are the ones that look great but are perfectly playable with picmip 0. The Q4 textures don't seem to accomodate for this as well as the Q3 ones did, from what i can see in the custom maps made so far.
dnky
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Post by dnky »

Oeloe wrote: I like the texturing Donkey uses in some of his maps for instance.
:icon31: Why thank you!
Whatever....
Oeloe
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Post by Oeloe »

dnky wrote:
Oeloe wrote: I like the texturing Donkey uses in some of his maps for instance.
:icon31: Why thank you!
Rofl! You developed a dislike of vowels suddenly? Didn't recognize you. :icon30:
obsidian
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Post by obsidian »

Hipshot wrote:/me though it looked like Scource too, the square-ish still detailed and shaded graphics...
It wasn't the look of the screenshot that threw me off. I saw the word "source" under the picture and thought, "no way!"
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Hipshot
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Post by Hipshot »

obsidian wrote:
Hipshot wrote:/me though it looked like Scource too, the square-ish still detailed and shaded graphics...
It wasn't the look of the screenshot that threw me off. I saw the word "source" under the picture and thought, "no way!"
Ah heh, didn't see that. I though it was something maybe from a remake of an old mod called the Opera.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
+JuggerNaut+
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Post by +JuggerNaut+ »

Lukin wrote: Image
source

Will be hard becuase I always start with a layout, then I add a theme, but I'll try. ph34r!!!
that d00d did an amazing job on that. all "painted" within PS. nuts.
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