Here we go!
changelist:
Added greenish skybox
Changed ambient to a slightly green color
Fixed visible caulk issues
Reduced ambient light a bit
Did a TON of lighting optimization, increased performance greatly
countless small technical changes (clipping, lighting, item movement), which I wont waste time listing
fixed teleporters so rockets will pass through them
adjusted the tp exit in the YA room so you dont come out too close to the edge
made wepmarker models non-solid, so NEC will stop sliding around




dl: http://www.planetquake.com/stormshadow/storm4dm1.zip
Notes:
This is a release candidate. The next one will almost certainly be final (looking on to other projects

The map does not look as good as the previous version, I removed a bunch of lights for performance sake, so some areas rely pretty heavilly on ambient.
Porting this map to q4 wasnt very hard, but the way it was lit and textured was really designed for q3, and some of that didnt carry over well. Im doing a new map for q4 now, which really does look a lot better, and all the textures and lights are utilized properly

This map was more of a learning experience with the q4 editor than it was a serious attempt to make a visually stunning map.