WARNING: Couldn't load map file: 'maps/test'

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
HisHighness
Posts: 24
Joined: Fri Jan 24, 2003 8:00 am

WARNING: Couldn't load map file: 'maps/test'

Post by HisHighness »

Hey all, when I try to bsp my map I get this error message.

Couldn't load map file---- dmap ----
--- LoadDMapFile ---
loading maps/test
WARNING: Couldn't load map file: 'maps/test'

I'm just doing a simple box with a info player spawn in it just to test out quake4 mapping but I can't even get it to bsp. There are no leaks cuz like I said I just made a simple box, deselected it, put a playerspawn in, snapped it to the ground (making sure it wasn't going out in to the void) deselected it and saved it, then tried to bsp it. and that's what I get.

I had installed quake4 into program files/id software etc but I heard that the spaces can sometimes cause problems so I uninstalled an reinstalled in g:\quake4 but that didn't help.

I've tried setting the path in the preferences and that makes exactly zero difference.

I've searched here and there doesn't seem to be an answer, I've also googled and came up with nothing.

Any help that could be offered would be deeply appreciated.

Thanks,
reptile
Posts: 74
Joined: Sat Oct 06, 2001 7:00 am

Post by reptile »

Did you try to hit p for preferences and shut down your radiant to clean everything?
Also a tipp, just draw the box once again put in a player start compile and for help maybe add a skybox make hollow button.
This should help anyway the editors are the first editors for q4 and they are verry buggy.
I can make you a test map if you want.
Edit: I can see now what you mean, also having the problem taht I cannot get the bsp.
Anyway, aren't we suppost to talk about that in q4discussions?
HisHighness
Posts: 24
Joined: Fri Jan 24, 2003 8:00 am

Post by HisHighness »

This is the preference box I'm seeing:

Image

Perhaps one of these settings is wrong.

I've tried all kinds of different settings in the path box and it always gives me the exact same error message.

I also tried unchecking the "use new map format" button cuz I thought that might have helped.

I've shut down and started up radiant several times.

I'm sorry I'm not farmilliar with "player start compile" or "skybox make hollow button" Unless by skybox make hollow button you mean make a brush and then make it hollow which is what I'm doing. and then putting the player start inside it.
the editors are the first editors for q4 and they are verry buggy.
I'll say, it looks like they just started from scratch instead of building on what they had before.
Anyway, aren't we suppost to talk about that in q4discussions?
I don't think so, I posted a different q4 map question in there and they moved it here (Sorry about that btw)

Anyway, Thanks for your help. :D
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

BSP the map from Q4edit and then test your map doing the following, if it's an MP map;
http://www.quake3bits.com/htm/tutorials ... ap_testing
HisHighness
Posts: 24
Joined: Fri Jan 24, 2003 8:00 am

Post by HisHighness »

I'm sorry, the problem is I can't bsp, it gives me this error message when I try to.

I guess I shoulda made that more clear. Sorry.
User avatar
DooMer
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Joined: Thu Dec 23, 1999 8:00 am

Post by DooMer »

try to save your map under a different name, then bsp.
HisHighness
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Joined: Fri Jan 24, 2003 8:00 am

Post by HisHighness »

I have, sorry I should have mentioned all this.

I've also tried creating new maps, etc same thing.
pjw
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Joined: Sun May 07, 2000 7:00 am

Post by pjw »

HisHighness wrote:Perhaps one of these settings is wrong.
I notice your map path is g:/quake4/maps--usually the maps folder lives in q4base (along with all the other stuff, save basic .exes and .dlls and such).

I don't know for sure if that's the problem, but it *is* non-standard. Perhaps try saving to/compiling from g:/quake4/q4base/maps instead? Hope this helps.
I beat the internet; the end guy is hard.
HisHighness
Posts: 24
Joined: Fri Jan 24, 2003 8:00 am

Post by HisHighness »

WOOOOOOOOOOOOO HOOOOOOOOOOOO! I finally figured it out!

I decided since the Doom3 map editor and the Quake 4 map editor were very simular that someone may have had the same problem I di with the Doom 3 editor. Since it's been out longer there was a good possibility there was a solution. I did a search and found the answer:

You need to create a directory called "maps" in your q4base directory and save them there. So it's like this for me:

G:/quake4/q4base/maps/test.map

This is with the map path setting blanked out. I'm going to go post this in the "post your Q4 bugs" thread so others can find the answer.
obsidian
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Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

...Or you could just do what pjw suggested... ;)
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
HisHighness
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Joined: Fri Jan 24, 2003 8:00 am

Post by HisHighness »

egh... I hate my life, even when I get what I want I look like an idiot.

Would anyone do me a favor and kill me?
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Post by pjw »

HisHighness wrote:kill me
LOL
Hang in there and keep things in perspective; it could be worse. :)

Image
resumil
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Joined: Mon Nov 28, 2005 8:59 pm

Post by resumil »

I'm having the same issue. I'm using C:\Program Files\id Software\Quake 4\q4base\Maps (default dir) to save my map, and I always get the "Couldn't load map file: 'maps/C:/Program'" warning text at the console... :confused:
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

[quote="pjw"][/quote]

My god, Raven hasn't tamed the wild-pic beast yet eh? :p
resumil
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Joined: Mon Nov 28, 2005 8:59 pm

Post by resumil »

I forgot to mention, it happens no matter what I put under Q4 editor's "map path" preference, and no matter what name I use when I save my map, BSP insists in loading from maps/C:/Program
[edit]
I finally found some info on this specific issue, if you wanna check these links:
http://modetwo.net/darkmod/index.php?s= ... topic=2325
http://lms.d3files.com/forum/viewtopic. ... dab6dbe85b

The fact that we'd need to install to a folder other than the default just to be able to map doesn't make any sense to me. I'll report back once I reinstall the game.
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

You shouldn't need to do this. I've got two mod directories set up for both Q4 and D3 and the both work fine based on my ../Program Files/.. install. There has to be something else at play here otherwise *everyone* would be having the same problem. For Quake 4 editing it's recommended that MP maps be saved to and compiled from maps/mp but aside from the the folders need to physically exist.
oxytocin
Posts: 20
Joined: Wed Oct 26, 2005 6:34 pm

Post by oxytocin »

dont mean to steal the thread but on the subject of troubles with the q4editor...whenever i make a simple box map i cant seem to get the light to light up the map, it compiles fine, but its totally dark?
Kat
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Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

Are you sure you've just not made the light volume bit enough to cover the box? If you can post a small screenshot that would help.
[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
oxytocin
Posts: 20
Joined: Wed Oct 26, 2005 6:34 pm

Post by oxytocin »

heh sry im new to mapping, ive figured that if i dragged the light box big enough it will light the map, but i have to make it quite big, larger than the map itself. is this normal?
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

In a word 'yes'. Pop over to me website for some general info on what you should be doing.
oxytocin
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Joined: Wed Oct 26, 2005 6:34 pm

Post by oxytocin »

cool thx, ill check it out
Todtsteltzer
Posts: 93
Joined: Thu Nov 28, 2002 8:00 am

Post by Todtsteltzer »

resumil wrote:I'm having the same issue. I'm using C:\Program Files\id Software\Quake 4\q4base\Maps (default dir) to save my map, and I always get the "Couldn't load map file: 'maps/C:/Program'" warning text at the console... :confused:
resumil wrote:I forgot to mention, it happens no matter what I put under Q4 editor's "map path" preference, and no matter what name I use when I save my map, BSP insists in loading from maps/C:/Program
[edit]
I finally found some info on this specific issue, if you wanna check these links:
http://modetwo.net/darkmod/index.php?s= ... topic=2325
http://lms.d3files.com/forum/viewtopic. ... dab6dbe85b

The fact that we'd need to install to a folder other than the default just to be able to map doesn't make any sense to me. I'll report back once I reinstall the game.
Don't forget to use quotes if your pathname has blanks in it:
"C:\Program Files\id Software\Quake 4\q4base\Maps"

The pathname will be truncated to
C:\Program
if you don't use quotes.

When using quotes everything should work fine without reinstalling.
resumil
Posts: 7
Joined: Mon Nov 28, 2005 8:59 pm

Post by resumil »

I reinstalled the game to C:\Quake4 (no spaces) and now the warning reads "Couldn't load map file: 'maps/C:/Quake4/q4base/Maps/test01'"
Since then I've tried C:\Quake4\q4base\Maps under the editor's "map path" setting, and also leaving it blank, both with and without quotes, but even after restarting the editor, I still get the exact same message. I basically need to find a way to remove the 'maps/' at the beginning of the map path.
reptile
Posts: 74
Joined: Sat Oct 06, 2001 7:00 am

Post by reptile »

Quake 4 sucks.
You have to be carefully with the map path.
Look that you copy your .map file into mp folder game folder and maps folder 3 times so there can't go anything wrong.
Also look that a info_player_start is in there.
Then it should work.
@Quake3 I had no problem with it.
resumil
Posts: 7
Joined: Mon Nov 28, 2005 8:59 pm

Q4 ed inserts 'maps/' at beginning of map path

Post by resumil »

I followed the basic room tut for Q4, my map has the info_player_start and everything...

What's really strange is that I've installed Quake 4 on 3 different PCs, and I still have the same issue, so I guess I'm missing some really basic point.

Yet I've looked everywhere from Q4 fan sites to the Q4SDK docs, but nobody seems to have an answer. Even the links I posted above don't lead to a specific solution.

Never had this kind of problem with Q3/qeradiant either, but I just want to give Q4 a try. I'm starting to feel frustrated. :tear:
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