In the Q3source 1.32b, it seems like you can just alter
#define MAX_CLIENTS 64
and then recompile. Are there any known limits how high this can be set (256 or 1024 perhaps) and have it still be stable?
There are also other limits like the maximum number of models which is 256 which might affect the highest setting of MAX_CLIENTS.
Thanks.
Help: Changing Max Clients > 64
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- Posts: 4022
- Joined: Sat Mar 12, 2005 6:24 pm
It seems like breaking existing mods is a natural thing to do at this point. I mean, it seems like a poor thing to do, but raising player limits to at least 128 and raising entities to at least double seems like the next logical step.
At the very least, it would seem best if the community picked new limits, so that mods wouldn't have to have a different version for each engine, and could work across engines as well.
At the very least, it would seem best if the community picked new limits, so that mods wouldn't have to have a different version for each engine, and could work across engines as well.