Flag return

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
dilithium
Posts: 14
Joined: Thu Jul 11, 2002 7:00 am

Flag return

Post by dilithium »

Good evening people,

I've created a large Trigger_Hurt causing dmg of 999, instantly killing the player, as desired. However, if the player is carrying the flag, it sits on the bottom of the map (the bottom brush that seals in the map and makes up the surrounding box) for an undetermined amount of time.

Is there any Target or Trigger that will make the map return immediately back to it's home?

Thank you kindly,

Neil
User avatar
Survivor
Posts: 4202
Joined: Fri Dec 27, 2002 8:00 am

Post by Survivor »

I believe something called nodrop exists in the common texture folder. Apply it to a big brush and put the brush in the void. I can't remember if this is exactly it :icon32:
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Make your trigger_hurt brush and then just below it add a brush with the texture "noDrop". Thats all there is to it.
dilithium
Posts: 14
Joined: Thu Jul 11, 2002 7:00 am

Post by dilithium »

Excellent. Thank you both. That's done the trick.

Regards,

Neil
Post Reply