Foo wrote:I do see level design as a creative process, I think I'm more dissapointed at what I see as an underlying culture of self-importance which is accepted in the modding circles of PC gaming as the 'normal' attitude. I think a more laid-back attitude would benefit everyone as a whole and indeed I would say it's the attitude that built the modding scene up into the huge thing it now is. Modding communism, if you like

Well, I'm sure everyone would like to see a more "laid-back" attitude towards a more community centric style of content creation. The problem is that when we release content, you have the majority of people who utilize it to build their own stuff the 'proper' way - by crediting the author, etc. But then you have the 1% who will ruin it for everyone and clearly steal work. It's because of that 1% that we still have a relatively rigid system of what you call "self-importance" - but what I call, "just-in-case" someone tries to rip me off. Same reason why socialism isn't a perfect system, no? Looks good in theory, but fails in practice because of the few people who exploit the system.
From a
personal standpoint, if you were to copy one of my maps or other assets without my permission, I would be okay with it if you gave me proper credit. I would look at it and say, "Yup, Foo copied my work and didn't ask me, but I can see that he gave me credit and did it with the proper respect that I deserve. I can see that Foo also has a good reputation as a mapper and someone who contributes back to the community, so I don't mind so much that for whatever reason he didn't ask for permission".
On the other hand, if someone else copied my work it would be, "Who the hell is this guy? Even though he credited me for my work, he didn't ask for permission. He's not known to the community, and as far as I can tell, he hasn't ever contributed anything back to the community. As far as I can tell, he's just ripping other people's work. Good thing I had that EULA with my map, I'll ask him to stop distributing the map until I can get stuff sorted out and find out about his intentions."
So really, the reason why people are strict about the EULA with community assets is for "just-in-case" situations rather than any selfish "this is mine, go make your own" attitude.
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