Can you make a door in a curved wall?
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- Posts: 1
- Joined: Wed Dec 07, 2005 4:38 pm
Can you make a door in a curved wall?
I am trying to make a door in a curved wall for a map I am creating. I can not figure out how to get the doorway to be flush with the wall. Any examples, pics, links, or help to get me on the right track would be wonderful. Also I am new to map making in general, so sorry if my question is a dumb one. Thanks in advance -J.
Welcome to LEM!
How are you constructing the curved wall? Are you using brushes, or patchmeshes?
If you're using brushes, use the clipper tool (never CSG_Subtract... evil!) and clip the curved brushes to make a hole for the door.
With patchmeshes, you cannot cut a hole in the middle of a patch. You have to construct the wall out of multiple patches to make a doorway, or some other trickery.
What do you mean getting the doorway to be flush with the wall? Do you have a door model that you want to align with the brushes/patches?
Can you post a screenshot describing the problem?
How are you constructing the curved wall? Are you using brushes, or patchmeshes?
If you're using brushes, use the clipper tool (never CSG_Subtract... evil!) and clip the curved brushes to make a hole for the door.
With patchmeshes, you cannot cut a hole in the middle of a patch. You have to construct the wall out of multiple patches to make a doorway, or some other trickery.
What do you mean getting the doorway to be flush with the wall? Do you have a door model that you want to align with the brushes/patches?
Can you post a screenshot describing the problem?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
I disagree - make as many "shit" .maps as posible, with elements as queer as you can make them, fool around - seek posibilities, fix their problems, expand your ammount of posibilities - and simultaniously, make a playable map that does first of all feel very clean to you, and secondly - only add complicated bits if you succeeded in any of the "shit" test .maps
the best progress comes from combining chaos and order ;]
the best progress comes from combining chaos and order ;]