Can you make a door in a curved wall?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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J's99Zrated
Posts: 1
Joined: Wed Dec 07, 2005 4:38 pm

Can you make a door in a curved wall?

Post by J's99Zrated »

I am trying to make a door in a curved wall for a map I am creating. I can not figure out how to get the doorway to be flush with the wall. Any examples, pics, links, or help to get me on the right track would be wonderful. Also I am new to map making in general, so sorry if my question is a dumb one. Thanks in advance -J.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

Welcome to LEM!

How are you constructing the curved wall? Are you using brushes, or patchmeshes?

If you're using brushes, use the clipper tool (never CSG_Subtract... evil!) and clip the curved brushes to make a hole for the door.

With patchmeshes, you cannot cut a hole in the middle of a patch. You have to construct the wall out of multiple patches to make a doorway, or some other trickery.

What do you mean getting the doorway to be flush with the wall? Do you have a door model that you want to align with the brushes/patches?

Can you post a screenshot describing the problem?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Plan B
Posts: 3599
Joined: Thu Jan 11, 2001 8:00 am

Post by Plan B »

If you're new to mapping, don't start out with this kind of shit.

Punching holes into patches like this is a great pain in the ass and noone is going to congratulate you for pulling it off, anyway.

Just focus on producing a nice, playable, map and don't get hung up on novelties.
corsair
Posts: 972
Joined: Fri May 18, 2001 7:00 am

Post by corsair »

I disagree - make as many "shit" .maps as posible, with elements as queer as you can make them, fool around - seek posibilities, fix their problems, expand your ammount of posibilities - and simultaniously, make a playable map that does first of all feel very clean to you, and secondly - only add complicated bits if you succeeded in any of the "shit" test .maps

the best progress comes from combining chaos and order ;]
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seremtan
Posts: 36013
Joined: Wed Nov 19, 2003 8:00 am

Post by seremtan »

if the door has a func_door actually in it, the doorway will have to line up with the grid anyway for the door to go side to side (you could have it go up or down i guess)
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