Has anybody else noticed that objects that are rotating in the world do not update their lighting in realtime?
I have a rotating cog, half of which is above in the light and the other half of which is below, in the dark. However while rotating, it ignores lighting spins almost as if i've painted the shadow on myself (so it will be lit up in the dark area, but dark in the upper area). Obviously this rotates around, so i have a black stripe rotating around my cog, because half of its in the ground?
Anybody know what I mean, and know if theres a work around?
I just set up a test map with three different func_rotatings using models/mapobjects/strogg/stroyent/gear/gear.lwo, each in different lighting situations, and couldn't reproduce this at all. I think we need more info on precisely how your stuff is set up.