Bot for "Q4"

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Lukin
Posts: 349
Joined: Sat Jan 29, 2000 8:00 am

Bot for "Q4"

Post by Lukin »

It was posted on "Q4D" forum, but I think mappers should know about it too.
SABot a8

It's possible to make it work with custom maps. Just type runaas mapname in console.
It would be great if all the mappers would adapt their future levels for the bot - basically it's all abaout clipping curves and func_statics (monsterclip is enough). Adding an .aas32 file to pk4 is not a bad idea too - then the bot will work with si_pure set to 1 (default).
I think all the future bots (for example OakBot) will use similar solutions (.aas) so when you prepare the map for SABot it should work with all the others.
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Hex
Posts: 190
Joined: Fri Oct 18, 2002 7:00 am

Post by Hex »

Agreed, Q4 mappers should now build with bots in mind. Monsterclip everything like we botclipped for q3 and include the aas32 in the pk4 ...
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