Help: An open pak0.pk3?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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hax103
Posts: 232
Joined: Fri Aug 05, 2005 2:04 pm

Help: An open pak0.pk3?

Post by hax103 »

With the Q3 source out and compilable, we now have the game engine but in many cases still need essential animation files, scripts, etc. from the pak0.pk3 file. So, if you wanted to distribute say "OpenQuake3", it would still require require people to buy the original just to get legal access to the animation files, etc. Note that I'm simply not sure how much the mod community has done toward an independent, open, and free Q3.

Perhaps 3wave has done the work?

Clearly there are alot of community level files in existence.

Is there an open pak0.pk3 file which has the essential extra information for the rest of the game?
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obsidian
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Post by obsidian »

What exactly are you trying to do here?

Although the source code has been released, game assets (textures, models, maps, etc) are still copyrighted material that you need to purchase a licence for when you buy the game. These files cannot be distributed for free. There is no open-source version of these files.
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CheapAlert
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Post by CheapAlert »

obsidian wrote: There is no open-source version of these files.
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hax103
Posts: 232
Joined: Fri Aug 05, 2005 2:04 pm

Post by hax103 »

That is the idea - a free, legal, redistributable community quake3. I suspect there are many custom map levels where the textures are also custom (not made by or copyrighted by ID). There have also been many custom player models (again not made by nor copyrighted by ID). I was basically wondering if someone had put together a set which contained no copyrighted ID material.

You answered my question. Thanks.
obsidian wrote:What exactly are you trying to do here?

Although the source code has been released, game assets (textures, models, maps, etc) are still copyrighted material that you need to purchase a licence for when you buy the game. These files cannot be distributed for free. There is no open-source version of these files.
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old nik (q3w): hack103
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Foo
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Post by Foo »

I had CPMA up and running on a standalone copy of ioquake.exe last week.

The alternations neccesary are minimal. The game engine itself looks for a few 'standard' files which you need to directly replace (bots, fonts) but beyond that the game runs fine.

If anyone wants to take the time to do it, I think it would take ~2 hours of messing about to get a proper open-source version of CPMA running.

Whether arq would be interested, I dunno. Would probably require a good bit more polish.
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