Penetration - beta

prince1000
Posts: 1892
Joined: Sun Jan 07, 2001 8:00 am

Post by prince1000 »

nice, change the arguement to suit your opinion.
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

:confused:

The best (most played) maps have layouts that you can remember the first time you run through it. If that's not the case then it's either the geometry or the texturing/lighting that doesn't give players enough visual information to know where they are.
jester!
Posts: 969
Joined: Mon Oct 31, 2005 1:55 am

Post by jester! »

K I finally checked this out, downloaed the latest, 2YA 1 RA and a Mega? Lots of Armour, no shards though correct? Either way obviously would have to play it first for real.

Also, the structure is very simple, if you cant get it down in a few matches you have a problem to say the least. :icon25: Not a fan of the little ramps up to the mega, seem useless to me but I think it would be a nice fast map.
Mogul
Posts: 1635
Joined: Wed May 23, 1973 12:48 pm

Post by Mogul »

jester! wrote:K I finally checked this out, downloaed the latest, 2YA 1 RA and a Mega? Lots of Armour, no shards though correct? Either way obviously would have to play it first for real.
Worked in ztn. Just an observation. We'll see. :)
This line only remake is total rubbish I've ever seen!!! Fuck off!!! --CZghost
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