Penetration- Final

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[TymoN]
Posts: 26
Joined: Thu Dec 15, 2005 2:48 pm

Penetration- Final

Post by [TymoN] »

Thanks everyone who has given me feedback.
I did not want to make another small and fast map, I wanted to make something new and different.
Clean layout and visual are very cool ;)
PENETRATION-FINAL
D'Artagnan
Posts: 468
Joined: Sun May 14, 2000 7:00 am

Post by D'Artagnan »

Great map, it looks like a CPMA map (cpm1a)...the only thing i could think of is, a little bit dark and there is no shotgun....you should get rid of the grenade for shotgun...
[url=http://powerquebec.forumpro.fr/][color=red][b]Fast and furious_[/b][/color]That's what it's all about...[/url][img]http://pages.infinit.net/oldman/rank14.gif[/img]
Subzero
Posts: 12
Joined: Fri Dec 20, 2002 8:00 am

Post by Subzero »

Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

The map really feels nice and tight now. :) I really hope to find some place to play this soon. I'm also curious to see if the competitive scene is going to pick this map up.
Mogul
Posts: 1635
Joined: Wed May 23, 1973 12:48 pm

Post by Mogul »

Post the final at the CPL forums TymoN.
This line only remake is total rubbish I've ever seen!!! Fuck off!!! --CZghost
[TymoN]
Posts: 26
Joined: Thu Dec 15, 2005 2:48 pm

Post by [TymoN] »

Thx.
ok Mogul.
GODLIKE
Posts: 387
Joined: Tue Nov 30, 1999 8:00 am

Post by GODLIKE »

This map runs really well.. the clipping is good, player movement is clean..

But I gotta say? With the amount of work that you've obviously put into this map? It's really not cool that you have that many misanligned textures. Learn to use the "texture fit" tool, honestly. Textures have seams and edges for a reason.

.. It's really, really close to being a great map. Finish it.
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