Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
corsair
Posts: 972
Joined: Fri May 18, 2001 7:00 am

Post by corsair »

Lukin wrote:
StormShadow wrote:This map better be awesome Lukin, or we all will be very dissapointed :D
Haha, thanks. Though I don't believe all the mappers that participate in D3W/VIA competition would be that dissapointed ;)
my map wont be finished in time :[[

good luck with yer map though 8D
looks fancy, kinda has a neo-communistic style, mixed with urban lighting, fine combination
SonicClang
Posts: 209
Joined: Sun Mar 28, 2004 8:00 am

Post by SonicClang »

Kaz have you moved on to Quake 4 yet? You should.
The number 1 cause of death in games is panic.
[img]http://webpages.charter.net/sonicclang/small.jpg[/img]
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

:puke:
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Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Post by Hipshot »

That is cool Lukin, feels a bit cyberpunk.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
corsair
Posts: 972
Joined: Fri May 18, 2001 7:00 am

Post by corsair »

mmm, current wip ;]

[lvlshot]http://www.planetquake.com/corsair/screenshots/q4/jwel.jpg[/lvlshot]
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seremtan
Posts: 36011
Joined: Wed Nov 19, 2003 8:00 am

Post by seremtan »

looks groovetastic, though those wires seem unnecessary imho
Chi
Posts: 44
Joined: Sun Feb 13, 2005 2:06 pm

Post by Chi »

wires :drool:

looking good man
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Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Post by Hipshot »

Kaz, why don't you move to Q4?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
evillair
Posts: 65
Joined: Sat Oct 14, 2000 7:00 am

Post by evillair »

Some ZBrush testing, seeing what I can do in it for some textures I want to do... :evil:

[lvlshot]http://evillair.net/e107_images/temp/the_Back_c.jpg[/lvlshot]

[lvlshot]http://evillair.net/e107_plugins/autogallery/Gallery/Figures/Formz.jpg[/lvlshot]

[lvlshot]http://evillair.net/e107_plugins/autogallery/Gallery/Figures/SkullCage.jpg[/lvlshot]

[lvlshot]http://evillair.net/e107_plugins/autogallery/Gallery/Figures/The_Head_No2.jpg[/lvlshot]
Last edited by evillair on Mon Dec 26, 2005 8:10 pm, edited 1 time in total.
[url=http://evillair.net/v4]evillair.net[/url]
sumatra
Posts: 325
Joined: Sat Feb 12, 2005 10:02 pm

Post by sumatra »

:eek: :eek: WOOOOOHHOOOOO

those are looking fantastic.
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
Chi
Posts: 44
Joined: Sun Feb 13, 2005 2:06 pm

Post by Chi »

amazing
corsair
Posts: 972
Joined: Fri May 18, 2001 7:00 am

Post by corsair »

those are looking very fine sir, may I asume you're wanting to create quake4 textures with the mighty help of zbrush? I goddamn hope so :]
evillair
Posts: 65
Joined: Sat Oct 14, 2000 7:00 am

Post by evillair »

corsair wrote:those are looking very fine sir, may I asume you're wanting to create quake4 textures with the mighty help of zbrush? I goddamn hope so :]
You are correct. :)
[url=http://evillair.net/v4]evillair.net[/url]
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Post by pjw »

evillair wrote:holy wow
Words fail.

Image
spookmineer
Posts: 506
Joined: Fri Nov 29, 2002 8:00 am

Post by spookmineer »

omg... 0_o
Dr4ch
Posts: 96
Joined: Thu Nov 03, 2005 6:36 pm

Post by Dr4ch »

zbrush is pretty amazing, the only limit is the amount of ram thats why i given it up for the moment.

Nice meats meiers wire style there ;)

Here are some of my things in Zbrush from almost a year ago. I hope finding time making some textures with it when my CPU+RAM combo arrives :drool:

Image

Image

Image
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Hipshot
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Post by Hipshot »

Evil and Dr4, Mother fucking awesome!
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
SonicClang
Posts: 209
Joined: Sun Mar 28, 2004 8:00 am

Post by SonicClang »

pjw once again you have graced us with a great and heart warming picture. :)

Kaz, go buy Quake 4 and make levels for it. You have to keep moving your skills forward onto the new technology or you're going to get left behind, and that would be a horrible thing.
The number 1 cause of death in games is panic.
[img]http://webpages.charter.net/sonicclang/small.jpg[/img]
Geit
Posts: 73
Joined: Fri Nov 10, 2000 8:00 am

Post by Geit »

That's really impressive EvilLair!
evillair wrote:
corsair wrote:those are looking very fine sir, may I asume you're wanting to create quake4 textures with the mighty help of zbrush? I goddamn hope so :]
You are correct. :)
Hurray! :P

A CTF map I'm currently working on:
[lvlshot]http://goat.gamepoint.net/pics/geit4ctf1b11-1.jpg[/lvlshot]

[lvlshot]http://goat.gamepoint.net/pics/geit4ctf1b11-2.jpg[/lvlshot]

[lvlshot]http://goat.gamepoint.net/pics/geit4ctf1b11-3.jpg[/lvlshot]

[lvlshot]http://goat.gamepoint.net/pics/geit4ctf1b11-4.jpg[/lvlshot]
[b]My Latest Map[/b]
[url=http://goat.gamepoint.net/maps.php?id=63]Clean and Simple (Geit4dm1 [TDM])[/url]

[b]My Maps[/b]
[url=http://goat.gamepoint.net/]The Goat[/url]

[b]Articles[/b]
[url=http://goat.gamepoint.net/articles.php?id=7]How to make a successful TDM map[/url]
[url=http://goat.gamepoint.net/articles.php?id=8]Curved stair tutorial[/url]
spookmineer
Posts: 506
Joined: Fri Nov 29, 2002 8:00 am

Post by spookmineer »

Looks very good! Are you working on both maps simultaneously?
Geit
Posts: 73
Joined: Fri Nov 10, 2000 8:00 am

Post by Geit »

spookmineer wrote:Looks very good! Are you working on both maps simultaneously?
Yep, somehow I always find myself working on multiple maps simultaneously :paranoid: (three at the moment)
[b]My Latest Map[/b]
[url=http://goat.gamepoint.net/maps.php?id=63]Clean and Simple (Geit4dm1 [TDM])[/url]

[b]My Maps[/b]
[url=http://goat.gamepoint.net/]The Goat[/url]

[b]Articles[/b]
[url=http://goat.gamepoint.net/articles.php?id=7]How to make a successful TDM map[/url]
[url=http://goat.gamepoint.net/articles.php?id=8]Curved stair tutorial[/url]
spookmineer
Posts: 506
Joined: Fri Nov 29, 2002 8:00 am

Post by spookmineer »

...pics of the 3rd map... :icon25:
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

Image

Unsupported walkway?
+JuggerNaut+
Posts: 22175
Joined: Sun Oct 14, 2001 7:00 am

Post by +JuggerNaut+ »

wait, you can have teleporters but not unsupported structures?
spookmineer
Posts: 506
Joined: Fri Nov 29, 2002 8:00 am

Post by spookmineer »

It's made of carbon nanotube fibre reinforced plastics or something similar. In other words, it's very strong :D
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