Yes, errr, that's right! :Pspookmineer wrote:It's made of carbon nanotube fibre reinforced plastics or something similar. In other words, it's very strong
Screenshots
[b]My Latest Map[/b]
[url=http://goat.gamepoint.net/maps.php?id=63]Clean and Simple (Geit4dm1 [TDM])[/url]
[b]My Maps[/b]
[url=http://goat.gamepoint.net/]The Goat[/url]
[b]Articles[/b]
[url=http://goat.gamepoint.net/articles.php?id=7]How to make a successful TDM map[/url]
[url=http://goat.gamepoint.net/articles.php?id=8]Curved stair tutorial[/url]
[url=http://goat.gamepoint.net/maps.php?id=63]Clean and Simple (Geit4dm1 [TDM])[/url]
[b]My Maps[/b]
[url=http://goat.gamepoint.net/]The Goat[/url]
[b]Articles[/b]
[url=http://goat.gamepoint.net/articles.php?id=7]How to make a successful TDM map[/url]
[url=http://goat.gamepoint.net/articles.php?id=8]Curved stair tutorial[/url]
Lukin, niiice.
corsair, keep the wires, they look cool.
Geit, that's looking sweet.
Some really great stuff in here, nice job.
Had to post another one...
This one is more texture related (going to be part of a wall section - a normal map version of it rather, not the image like this).

What have I gotten myself into, this will take forever.
corsair, keep the wires, they look cool.

Geit, that's looking sweet.
Some really great stuff in here, nice job.
Had to post another one...
This one is more texture related (going to be part of a wall section - a normal map version of it rather, not the image like this).

What have I gotten myself into, this will take forever.

[url=http://evillair.net/v4]evillair.net[/url]
But you will earn even more love from the community! I personally cant wait to see this used in maps, especially since I actually keep texture detail now. :icon26:evillair wrote:Lukin, niiice.
corsair, keep the wires, they look cool.
Geit, that's looking sweet.
Some really great stuff in here, nice job.
Had to post another one...
This one is more texture related (going to be part of a wall section - a normal map version of it rather, not the image like this).
*wicked image*
What have I gotten myself into, this will take forever.
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- Posts: 22175
- Joined: Sun Oct 14, 2001 7:00 am
Here's my soon to be released tourney map - Mash-Up Streets (methtourney1):



Grab the beta here:
http://www.methodonline.com/methtourney1.htm
-Method



Grab the beta here:
http://www.methodonline.com/methtourney1.htm
-Method
Last edited by Method on Sat Dec 31, 2005 3:36 pm, edited 1 time in total.
Congratulations, you just posted the 1000th post in this thread :icon25:Method wrote:Here's my soon to be released tourney map - Mash-Up Streets (methtourney1)
looking good btw.
[b]My Latest Map[/b]
[url=http://goat.gamepoint.net/maps.php?id=63]Clean and Simple (Geit4dm1 [TDM])[/url]
[b]My Maps[/b]
[url=http://goat.gamepoint.net/]The Goat[/url]
[b]Articles[/b]
[url=http://goat.gamepoint.net/articles.php?id=7]How to make a successful TDM map[/url]
[url=http://goat.gamepoint.net/articles.php?id=8]Curved stair tutorial[/url]
[url=http://goat.gamepoint.net/maps.php?id=63]Clean and Simple (Geit4dm1 [TDM])[/url]
[b]My Maps[/b]
[url=http://goat.gamepoint.net/]The Goat[/url]
[b]Articles[/b]
[url=http://goat.gamepoint.net/articles.php?id=7]How to make a successful TDM map[/url]
[url=http://goat.gamepoint.net/articles.php?id=8]Curved stair tutorial[/url]
So yet we will get a Giger inspired set :icon26: Nice.evillair wrote:Some ZBrush testing, seeing what I can do in it for some textures I want to do... :evil:
[lvlshot]http://evillair.net/e107_plugins/autogallery/Gallery/Figures/Formz.jpg[/lvlshot]
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
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- Posts: 623
- Joined: Wed Dec 28, 2005 4:31 am
Not really mapping related, but some shots of an engine I'm working on:
[lvlshot]http://goat.gamepoint.net/pics/Ontiegelijk-15-06-2005.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/Ontiegelijk-17-06-2005.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/Ontiegelijk-15-06-2005.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/Ontiegelijk-17-06-2005.jpg[/lvlshot]
[b]My Latest Map[/b]
[url=http://goat.gamepoint.net/maps.php?id=63]Clean and Simple (Geit4dm1 [TDM])[/url]
[b]My Maps[/b]
[url=http://goat.gamepoint.net/]The Goat[/url]
[b]Articles[/b]
[url=http://goat.gamepoint.net/articles.php?id=7]How to make a successful TDM map[/url]
[url=http://goat.gamepoint.net/articles.php?id=8]Curved stair tutorial[/url]
[url=http://goat.gamepoint.net/maps.php?id=63]Clean and Simple (Geit4dm1 [TDM])[/url]
[b]My Maps[/b]
[url=http://goat.gamepoint.net/]The Goat[/url]
[b]Articles[/b]
[url=http://goat.gamepoint.net/articles.php?id=7]How to make a successful TDM map[/url]
[url=http://goat.gamepoint.net/articles.php?id=8]Curved stair tutorial[/url]
pjw: I see you fixed the lighting, looks a lot better now.
Edit: I see you posted your new beta, I'll give it a go
Edit: I see you posted your new beta, I'll give it a go

[b]My Latest Map[/b]
[url=http://goat.gamepoint.net/maps.php?id=63]Clean and Simple (Geit4dm1 [TDM])[/url]
[b]My Maps[/b]
[url=http://goat.gamepoint.net/]The Goat[/url]
[b]Articles[/b]
[url=http://goat.gamepoint.net/articles.php?id=7]How to make a successful TDM map[/url]
[url=http://goat.gamepoint.net/articles.php?id=8]Curved stair tutorial[/url]
[url=http://goat.gamepoint.net/maps.php?id=63]Clean and Simple (Geit4dm1 [TDM])[/url]
[b]My Maps[/b]
[url=http://goat.gamepoint.net/]The Goat[/url]
[b]Articles[/b]
[url=http://goat.gamepoint.net/articles.php?id=7]How to make a successful TDM map[/url]
[url=http://goat.gamepoint.net/articles.php?id=8]Curved stair tutorial[/url]
-
- Posts: 623
- Joined: Wed Dec 28, 2005 4:31 am
[lvlshot]http://hexagram.usfirst818.org/images/h1dm1.jpg[/lvlshot]
[lvlshot]http://hexagram.usfirst818.org/images/h1dm2.jpg[/lvlshot]
off my work in progress map, ignore the shitty fps (the map has lights everywhere for the sake of brightness, it's unoptimized, and I had editor running as another instance)(otherwise I'm high 40s)
[lvlshot]http://hexagram.usfirst818.org/images/h1dm2.jpg[/lvlshot]
off my work in progress map, ignore the shitty fps (the map has lights everywhere for the sake of brightness, it's unoptimized, and I had editor running as another instance)(otherwise I'm high 40s)
Last edited by primaltheory on Sat Dec 31, 2005 11:27 pm, edited 1 time in total.
Why not?
[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
-
- Posts: 623
- Joined: Wed Dec 28, 2005 4:31 am